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Artwork

 Subject
Subject Source: Local sources

Found in 88 Collections and/or Records:

GamePro press CD collection

 Collection — GamePro press CD collection
Identifier: GAMEPRO-CDS
Abstract Over its 22-year run, the video game magazine GamePro received a large amount of publicity materials from video game publishers, including screenshots, artwork, and press releases. This collection includes all known press assets received by GamePro from roughly 1995–2004, as originally organized by GamePro designer Katrin Auch. The CDs in this collection were either sent to GamePro by various game publishers, or they are backup CDs created by the...
Dates: circa 1995–2004

"Gargoyles" character concept art

 Item
Identifier: SWARR-ART-WAITING-INPROGRESS.1
Scope and Contents From the Collection:

This collection incldues concept art, design documents, correspondence, and other documentation from Gabe Swarr's work as character designer for the 2003 video game Go! Go! Hypergrind. The collection also includes a small assortment of zines, cards, and memorabilia illustrated by Swarr; some of these materials have not been scanned.


Content Note: This collection includes depictions of nudity and other suggestive content.

Dates: 2003

"In Progress" art sub-folder

 Sub-Series
Identifier: SWARR-ART-WAITING-INPROGRESS
Scope and Contents From the Collection:

This collection incldues concept art, design documents, correspondence, and other documentation from Gabe Swarr's work as character designer for the 2003 video game Go! Go! Hypergrind. The collection also includes a small assortment of zines, cards, and memorabilia illustrated by Swarr; some of these materials have not been scanned.


Content Note: This collection includes depictions of nudity and other suggestive content.

Dates: 2003

"In Progress" folder cover

 Item
Identifier: SWARR-ART-WAITING-INPROGRESS.0
Scope and Contents From the Collection:

This collection incldues concept art, design documents, correspondence, and other documentation from Gabe Swarr's work as character designer for the 2003 video game Go! Go! Hypergrind. The collection also includes a small assortment of zines, cards, and memorabilia illustrated by Swarr; some of these materials have not been scanned.


Content Note: This collection includes depictions of nudity and other suggestive content.

Dates: 2003

"Instructor" [Kevin] character concept art

 Item
Identifier: SWARR-ART-WAITING.1
Scope and Contents From the Collection:

This collection incldues concept art, design documents, correspondence, and other documentation from Gabe Swarr's work as character designer for the 2003 video game Go! Go! Hypergrind. The collection also includes a small assortment of zines, cards, and memorabilia illustrated by Swarr; some of these materials have not been scanned.


Content Note: This collection includes depictions of nudity and other suggestive content.

Dates: 2003

Judge Dredd art, 1994

 Item
Identifier: FLITMAN-ACCLAIM-DREDD.1
Scope and Contents From the Collection: This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates: 1994

Justice League reference materials, November 18, 1996

 Item
Identifier: FLITMAN-MINDSCAPE-CONCEPTS.6
Scope and Contents From the Collection: This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates: November 18, 1996

King's Field IV "Premium Book", 2001

 Item
Identifier: PROMO-FROMSOFT-KF-KF4.3
Abstract

"Contains images from King's Field IV by FromSoftware for PlayStation." This booklet appears to have been bundled with copies of King's Field IV in Japan.

Dates: 2001

Mars Attacks reference materials and correspondence, 1996

 Item
Identifier: FLITMAN-MINDSCAPE-CONCEPTS.8
Scope and Contents From the Collection: This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates: Issued: 1996

Marvel 2099 box art concept, est. 1996

 Item
Identifier: FLITMAN-MINDSCAPE-PRODUCTION-2099.2
Scope and Contents From the Collection: This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates: est. 1996