Craig Stitt art and design papers
Scope and Contents
This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.
Dates
- Majority of material found within 1990–2005
Creator
- Craig Stitt (Artist, Person)
Conditions Governing Use
The Video Game History Foundation has been given permission by Craig Stitt to reproduce material in this collection. The intellectual property rights for these materials remains with their respective owners. To the extent that the donor has the rights to the items, the materials in this collection may be reproduced by researchers for publication (both print and digital) with attribution to Craig Stitt and the Video Game History Foundation.
Extent
approx. 1 Linear Feet : including thickness of original binders and sketchbook
9.04 Gigabytes (4 video files (.mp4))
Language of Materials
English
Abstract
Craig Stitt is a former video game artist and designer who worked at the Sega Technical Institute (from 1990–1995) and Insomniac Games (1995–2005). During his career in games, Stitt produced art and design concepts for titles including Sonic the Hedgehog 2, Ratchet & Clank, and Spyro the Dragon, which he originally designed under the working title Lifespan. Craig's work also includes a variety of character, environment, and game concepts for unrealized projects such as Astropede (aka Segapede), Spinny & Spike, and Girl with a Stick.
Arrangement
Craig Stitt organized his work into a set of seven binders, based on the period and company they were produced for (three for Sega, two for Insomniac, and two for personal art). This digital collection is organized as closely as possible to Stitt's original order. In some cases, materials were lightly re-order to group similar materials together (eg., if materials from different projects were intermingled, or if a page was placed in the wrong binder).
Although this digital collection is not organized by binder, the identifier for each item in the library catalog indicates which binder it came from. For example, an identifier that begins with "STITT-STI.1" indicates that the art came from the first of Stitt's two Sega Technical Institute binders.
Custodial History
These materials were loaned to the Video Game History Foundation by Craig Stitt. The items were returned to Stitt after digitization.
Appraisal
Craig Stitt's non-video game artwork is included in this collection as a representation of his broader career and art style.
Existence and Location of Originals
The original materials in this collection are retained by Craig Stitt.
Physical Description
All paper materials were received in excellent condition. Stitt's artwork is primarily in pencil, pen, or printouts of digital art. The artwork in this collection was originally stored in plastic storage sleeves; mots items were removed from their sleeves in order to be scanned. Several VHS tapes from Stitt showed signs of wear and degradation, which was evident during digitization.
- Artwork
- Game production materials
- Game production materials -- Artwork
- Game production materials -- Game design documents
- Game production materials -- Level designs and maps
- Insomniac Games (Production company)
- Portfolios
- Ratchet & Clank series
- Sega Technical Institute (Production company)
- Sonic the Hedgehog
- Spyro the Dragon series
- Unpublished games
- Video recordings
- Language of description
- English
- Script of description
- Latin
Repository Details
Part of the Video Game History Foundation Library Repository