Skip to main content

VGHF-DEV. Development and Production Materials

 Classification
Identifier: VGHF-DEV
This classification represents collections of internal materials from the video game industry donated by developers, producers, and other staff.

Found in 11 Collections and/or Records:

David Marsh, ICOM Simulations collection

 Unprocessed Material — Location David Marsh collection
Identifier: 2024-010
Dates: circa 1987–1993

Telltale Games collection

 Unprocessed Material — Case Telltale Games art
Identifier: 2023-04-1
Dates: 2006–2018

Incredible Technologies, development documents for unpublished NES games

 Unprocessed Material
Identifier: 2025-010
Dates: circa late 1980s – early 1990s

Rita Zimmerer papers

 Unprocessed Material
Identifier: 2023-10
Dates: Publication: est. 1989–1999

Micki Cunningham collection

 Unprocessed Material
Identifier: 2022-06
Dates: Majority of material found within 1982–2010

Game production art, assorted

 Collection
Identifier: MISCDEV-ART
Scope and Contents

This is an assorted collection of video game production art that does not fit into any other collection. These are typically individual or one-off acquisitions that do not belong to a larger body of work held by the library. In all cases, we have recorded the provenance of each item.

Dates: est. 2010–2011

Craig Stitt art and design papers

 Collection
Identifier: STITT
Abstract Craig Stitt is a former video game artist and designer who worked at the Sega Technical Institute (from 1990–1995) and Insomniac Games (1995–2005). During his career in games, Stitt produced art and design concepts for titles including Sonic the Hedgehog 2, Ratchet & Clank, and Spyro the Dragon, which he originally designed under the working title Lifespan. Craig's work also...
Dates: Majority of material found within 1990–2005

Necrosoft Games collection

 Collection — Box Brandon Sheffield donation boxes
Identifier: NECROSOFT
Abstract

Necrosoft Games is an independent game studio founded by former Game Developer magazine editor Brandon Sheffield. These materials, donated by Sheffield on an ongoing basis, including behind-the-scenes materials from the development of Necrosoft titles.

Dates: est. 2019

Tom Payne collection

 Collection
Identifier: PAYNE-STI
Abstract

Tom Payne is a game artist who worked at the Sega Technical Institute from 1991–1993, and LucasArts from 1993–1997.

This collection of Payne's artwork and notes comes primarily from his work at the Sega Technical Institute and particularly from his work on Sega's 1992 game Sonic the Hedgehog 2. This collection includes much of Payne's original art for his Sonic 2 zones, Metropolis Zone and Cyber City (also labeled Genocide City).

Dates: 1991–1995

Gabe Swarr collection

 Collection — Multiple Containers
Identifier: SWARR
Abstract

Gabe Swarr is an animator who served as the character designer for the 2003 video game Go! Go! Hypergrind (originally titled Slammin' Attackers!) while working at animation studio Spumco in 2003.

Dates: Majority of material found within 2002–2003