VGHF-DEV. Development and Production Materials
Found in 25 Collections and/or Records:
Andrew Nelson, CyberFlix papers
Chris Weiss, Maxis games and papers
Craig Stitt art and design papers
Craig Stitt collection, videotapes
Cyan collection
David Marsh, ICOM Simulations collection
Feminist Frequency collection
Gabe Swarr collection
Gabe Swarr is an animator who served as the character designer for the 2003 video game Go! Go! Hypergrind (originally titled Slammin' Attackers!) while working at animation studio Spumco in 2003.
Game production art, assorted
This is an assorted collection of video game production art that does not fit into any other collection. These are typically individual or one-off acquisitions that do not belong to a larger body of work held by the library. In all cases, we have recorded the provenance of each item.
Game production audio, assorted
This is an assorted collection of audio from video game production that does not fit into any other collection. These are typically individual or one-off acquisitions that do not belong to a larger body of work held by the library. In all cases, we have recorded the provenance of each item.