Skip to main content

VGHF-DEV. Development and Production Materials

 Classification
Identifier: VGHF-DEV
This classification represents collections of internal materials from the video game industry donated by developers, producers, and other staff.

Found in 20 Collections and/or Records:

Andrew Nelson, CyberFlix papers

 Unprocessed Material
Identifier: 2023-15
Dates: 1993–1996

Chris Weiss, Maxis games and papers

 Unprocessed Material
Identifier: 2032-12
Dates: Publication: 1991–1998

Craig Stitt collection, art and design binders

 Unprocessed Material
Identifier: 2024-017-1
Dates: 1991–2002

Cyan collection

 Collection
Identifier: CYAN
Abstract Cyan is the developer of the Myst adventure game series. Based in the Spokane, WA area, the company has been continuously producing games since 1987. Cyan are active custodians of their own history: A significant amount of production materials from the making of their games has been retained at Cyan's headquarters in a storage room known internally as the "Cyan Vault," including hundreds of videotapes from the production and promotion of their games, particularly Riven: The Sequel to Myst...
Dates: Publication: 1989–2008

David Marsh, ICOM Simulations collection

 Unprocessed Material — Location David Marsh collection
Identifier: 2024-010
Dates: circa 1987–1993

Feminist Frequency collection

 Unprocessed Material
Identifier: 2023-05-1
Dates: 2012–2017

Gabe Swarr collection

 Collection — Multiple Containers
Identifier: SWARR
Abstract

Gabe Swarr is an animator who served as the character designer for the 2003 video game Go! Go! Hypergrind (originally titled Slammin' Attackers!) while working at animation studio Spumco in 2003.

Dates: Majority of material found within 2002–2003

Game production art, assorted

 Collection
Identifier: MISCDEV-ART
Scope and Contents

This is an assorted collection of video game production art that does not fit into any other collection. These are typically individual or one-off acquisitions that do not belong to a larger body of work held by the library. In all cases, we have recorded the provenance of each item.

Dates: est. 2010–2011

Game production audio, assorted

 Collection
Identifier: MISCDEV-AUDIO
Scope and Contents

This is an assorted collection of audio from video game production that does not fit into any other collection. These are typically individual or one-off acquisitions that do not belong to a larger body of work held by the library. In all cases, we have recorded the provenance of each item.

Dates: est. 1992

Jason RM Smith portfolio tapes, Argonaut Software

 Collection
Identifier: SMITHJRM
Abstract

Jason RM Smith served as senior animator at Argonaut Software, working on titles including Croc: Legend of the Gobbos, Buck Bumble, and FX Fighter. Smith created backups and recorded videos of his work for his animation portfolio.

Dates: Recorded: 1995–1997