VGHF-DEV. Development and Production Materials
Found in 20 Collections and/or Records:
Andrew Nelson, CyberFlix papers
Chris Weiss, Maxis games and papers
Craig Stitt collection, art and design binders
Cyan collection
David Marsh, ICOM Simulations collection
Feminist Frequency collection
Gabe Swarr collection
Gabe Swarr is an animator who served as the character designer for the 2003 video game Go! Go! Hypergrind (originally titled Slammin' Attackers!) while working at animation studio Spumco in 2003.
Game production art, assorted
This is an assorted collection of video game production art that does not fit into any other collection. These are typically individual or one-off acquisitions that do not belong to a larger body of work held by the library. In all cases, we have recorded the provenance of each item.
Game production audio, assorted
This is an assorted collection of audio from video game production that does not fit into any other collection. These are typically individual or one-off acquisitions that do not belong to a larger body of work held by the library. In all cases, we have recorded the provenance of each item.
Jason RM Smith portfolio tapes, Argonaut Software
Jason RM Smith served as senior animator at Argonaut Software, working on titles including Croc: Legend of the Gobbos, Buck Bumble, and FX Fighter. Smith created backups and recorded videos of his work for his animation portfolio.