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Artwork

 Subject
Subject Source: Local sources

Found in 130 Collections and/or Records:

"Robot" [Freddy] appeals concept art

 Item
Identifier: SWARR-ART-APPEALS.6
Scope and Contents From the Collection:

This collection incldues concept art, design documents, correspondence, and other documentation from Gabe Swarr's work as character designer for the 2003 video game Go! Go! Hypergrind. The collection also includes a small assortment of zines, cards, and memorabilia illustrated by Swarr; some of these materials have not been scanned.


Content Note: This collection includes depictions of nudity and other suggestive content.

Dates: 2003

"Robot" [Freddy] character concept art

 Item
Identifier: SWARR-ART-APPROVED.4
Scope and Contents From the Collection:

This collection incldues concept art, design documents, correspondence, and other documentation from Gabe Swarr's work as character designer for the 2003 video game Go! Go! Hypergrind. The collection also includes a small assortment of zines, cards, and memorabilia illustrated by Swarr; some of these materials have not been scanned.


Content Note: This collection includes depictions of nudity and other suggestive content.

Dates: 2003

Sega Channel character fan art, 1994–1997

 Item
Identifier: SHORROCK-USERS.3
Abstract

Sega Channel staff received artwork mailed to them by users, usually depicting Sega games and characters. Sometimes, this art would be digitized and distributed through the next Sega Channel system update. This collection, kept by Michael Shorrock, contains artwork of the original Sega Channel characters like Psychocat and King Iguana.

Dates: 1994–1997

Sega Technical Institute, 1990–1995

 Series
Identifier: STITT-STI
Scope and Contents From the Collection:

This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.

Dates: 1990–1995

Segapede / Astropede assorted development document photocopies, 1993–1994

 Item
Identifier: STITT-STI.3.0.1
Scope and Contents From the Collection:

This binder primarily contains documents from November 22, 1993, outlining the state of development for Segapede. See "Segapede / Astropede assorted development document photocopies" for other Segapede related documents that were also stored in this binder by Craig Stitt.

Dates: 1993–1994

Segapede concept art, circa 1993

 Item
Identifier: STITT-STI.1.3
Scope and Contents From the Collection:

This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.

Dates: circa 1993

Segapede design document and concept art, circa 1993, design document dated September 21, 1993

 Item
Identifier: STITT-STI.1.7
Scope and Contents From the Collection:

This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.

Dates: circa 1993; design document dated September 21, 1993

Segapede development binder, "v.01", bulk: November 22, 1993

 Collection
Identifier: STITT-STI.3
Scope and Contents

This binder primarily contains documents from November 22, 1993, outlining the state of development for Segapede. See "Segapede / Astropede assorted development document photocopies" for other Segapede related documents that were also stored in this binder by Craig Stitt.

Dates: Majority of material found within November 22, 1993

"Sexy Cat" [Penny] character concept art

 Item
Identifier: SWARR-ART-WAITING.2
Scope and Contents

Content Note: This item includes depictions of nudity and other suggestive content.

Dates: 2003

Sonic Spinball, Toxic Pools level design, 1993

 Item
Identifier: STITT-STI.0.1
Scope and Contents From the Collection:

This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.

Dates: 1993