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Events, conferences, and trade shows

 Subject
Subject Source: Local sources

Found in 601 Collections and/or Records:

Data East flyer collection, Summer CES 1987, May 30 – June 2, 1987

 Collection — Location Video game flyers, assorted
Identifier: PROMO-FLYERSMISC.DATAEAST.87SCES
Scope and Contents From the Collection:

This is an unorganized collection of miscellanous video game flyers, likely sourced from trade show events. These items may be reorganized in the future as this collection grows.

Dates: Publication: May 30 – June 2, 1987

Data East, "New for 1987!" flyer, 1987

 Item
Identifier: PROMO-FLYERSMISC.DATAEAST.87SCES.2
Scope and Contents From the Collection:

This is an unorganized collection of miscellanous video game flyers, likely sourced from trade show events. These items may be reorganized in the future as this collection grows.

Dates: Publication: 1987

Deborah L. Paul business card, 2004

 Item
Identifier: RAUCH-003-01.2.1
Scope and Contents From the Series:

This subcollection includes ephemera from E3 1996–2012. This mainly encompasses press kits, brochures, photographs, and promotional CDs.

Dates: Issued: 2004

Develop Industry Excellent Awards 2014 supplement, est. July 2014

 Item
Identifier: MAG-DEVELOP-SUPPLEMENT.151
Abstract

This supplement to Develop is undated. Based on context, it was likely included with Issue 151 of Develop, which promoted the Develop Industry Excellent Awards.

Dates: Publication: est. July 2014

Developing Automated Characters [audiocassette], May 8, 1989, 3:15pm

 Item — Location CGDC 1989 tapes
Identifier: EVENTS-GDCPRES-TAPES.89.22
Abstract

"What are the costs and benefits of putting interesting characters in your games? What are the trade-offs? Tim will talk about current approaches and future possibilities, and supply ideas to help you make better decisions for your games." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 3:15pm

Developing Automated Characters, side A [audiocassette], May 8, 1989, 3:15pm

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.22.A
Abstract

"What are the costs and benefits of putting interesting characters in your games? What are the trade-offs? Tim will talk about current approaches and future possibilities, and supply ideas to help you make better decisions for your games." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 3:15pm

Developing Automated Characters, side B [audiocassette], May 8, 1989, 3:15pm

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.22.B
Abstract

"What are the costs and benefits of putting interesting characters in your games? What are the trade-offs? Tim will talk about current approaches and future possibilities, and supply ideas to help you make better decisions for your games." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 3:15pm

"DVD: Managing the Transition" panel photographs, May 16, 1996

 Item
Identifier: RAUCH-002-01.2.2.6
Scope and Contents From the Series:

This subcollection includes ephemera from E3 1996–2012. This mainly encompasses press kits, brochures, photographs, and promotional CDs.

Dates: May 16, 1996

E for All 2007, October 18–21, 2007

 Sub-Series — Box A-003: Series RAUCH-E3, Folder: 5
Identifier: RAUCH-003-05
Scope and Contents From the Series:

This subcollection includes ephemera from E3 1996–2012. This mainly encompasses press kits, brochures, photographs, and promotional CDs.

Dates: Event: October 18–21, 2007

E for All 2007 business marketing materials, 2007

 Item
Identifier: RAUCH-003-05.1.3
Scope and Contents From the Series:

This subcollection includes ephemera from E3 1996–2012. This mainly encompasses press kits, brochures, photographs, and promotional CDs.

Dates: Publication: 2007