Showing Collections: 191 - 200 of 252
RePlay Magazine
RePlay Magazine is a long-running trade magazine for the American game center industry. Published monthly since October 1975, RePlay broadly focuses on "other out-of-home entertainment venues," according to their website, which includes not only electronic games but other coin-operated amusements, such as jukeboxes and claw machines.
Retailer catalogs
This is a collection of catalogs, flyers, and brochures from video game retailers that advertise upcoming products and promotions. These are distinct from retailer-produced magazines, such as Game Informer and Walmart GameCenter.
Retro Gamer
RETRO Videogame Magazine
RETRO Videogame Magazine (also known as RETRO Magazine) was a retrogaming magazine published by Mike Kennedy. The magazine featured interviews with developers of retro video games and retrospectives written by a variety of notable gaming columnists.
Rogue: The Adventure Game, IBM PC version 1.0
This is the earliest known physical release of the landmark role-playing game Rogue, published independently by Artificial Intelligence Design Systems and predating its wide release in 1984 by Epyx. At the time of digitization, the game media for this copy of Rogue could not be located but is known to exist; it was likely separated from the game at undetermined point.
Sega Magazine
Sega newsletters and brochures
This is an assorted collection of newsletters and promotional publications from Sega of America, currently from the 1980s.
Sega Power / Saturn Power / S: The Sega Magazine
Sega Power (originally known as S: The Sega Magazine) was an unofficial monthly British magazines covering Sega consoles. The magazine ran for eight years before it was discontinued. Towards the end of Sega Power's run, Future Publishing launched a spinoff publication, Saturn Power, to capitalize on the debut of Sega's new platform; the new magazine ran for ten months before it was also discontinued.
Sega Pro
Sega Pro was an unofficial British Sega magazine by Paragon Publishing covering games for Sega platforms. Starting in October 1994, Paragon also launched a short-lived companion magazine titled Sega Pro CD to synergize with the Mega-CD hardware.
Sega Pro ran for four years, ending in late 1995.
Sega Visions
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