VGHF-DEV. Development and Production Materials
Found in 12 Collections and/or Records:
Jason RM Smith portfolio tapes, Argonaut Software
Jason RM Smith served as senior animator at Argonaut Software, working on titles including Croc: Legend of the Gobbos, Buck Bumble, and FX Fighter. Smith created backups and recorded videos of his work for his animation portfolio.
Game production art, assorted
This is an assorted collection of video game production art that does not fit into any other collection. These are typically individual or one-off acquisitions that do not belong to a larger body of work held by the library. In all cases, we have recorded the provenance of each item.
Game production audio, assorted
This is an assorted collection of audio from video game production that does not fit into any other collection. These are typically individual or one-off acquisitions that do not belong to a larger body of work held by the library. In all cases, we have recorded the provenance of each item.
Necrosoft Games collection
Necrosoft Games is an independent game studio founded by former Game Developer magazine editor Brandon Sheffield. These materials, donated by Sheffield on an ongoing basis, including behind-the-scenes materials from the development of Necrosoft titles.
Tom Payne collection
Tom Payne is a game artist who worked at the Sega Technical Institute from 1991–1993, and LucasArts from 1993–1997.
This collection of Payne's artwork and notes comes primarily from his work at the Sega Technical Institute and particularly from his work on Sega's 1992 game Sonic the Hedgehog 2. This collection includes much of Payne's original art for his Sonic 2 zones, Metropolis Zone and Cyber City (also labeled Genocide City).
William Volk papers
Michael Shorrock, Sega Channel collection
Cyan collection
Andrew Nelson papers
Andrew Nelson is a writer who was the cofounder and creative director of Cyberflix, a studio that created interactive movies for computers. CyberFlix titles were developed using a proprietary authoring toolset called DreamFactory, which was meant to allow non-programmer writers and artists to design mulitmedia games.
As the lead writer at Cyberflix from 1993–1997, Nelson wrote the scripts for games including Dust: A Tale of the Wired West and Titanic: Adventure Out of Time.
