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Game production materials

 Subject
Subject Source: Local sources

Found in 784 Collections and/or Records:

Twin Peaks research materials, 1990–1991

 Item
Identifier: FLITMAN-KONAMI-REFERENCE.2
Scope and Contents From the Collection: This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates: 1990–1991

Ultima VII: The Black Gate voiceover source backup tape [DAT], est. 1992

 Item
Identifier: MISCDEV-AUDIO.ORIGIN.1
Scope and Contents

This is a digital audio tape (DAT) containing backups of the digital voice recordings from the production and marketing of the game Ultima VII: The Black Gate.


The original audio backup of this tape contained segments of garbage data totaling roughly one hour of audio. These segments have been excised from the publicly accessibly copy of this recording in our digital library.

Dates: est. 1992

"Ultimate Thrill Ride" treatment, 1994

 Item
Identifier: FLITMAN-MINDSCAPE-PRODUCTION-BEAST.1
Scope and Contents From the Collection: This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates: 1994

Ultimatte composite feed, November 11, 1996 – February 8, 1997

 Sub-Series
Identifier: CYAN-RIVEN-FILMING-ULTIMATTE
Scope and Contents From the Collection: This collection includes over 200 videotapes and audio recordings from the history of Cyan and the Myst series. The videos are primarily from the production of Riven: The Sequel to Myst, including raw camera footage and composite tests from the filming of the live-action portions of the game, developer interviews, and behind-the-scenes footage used in "The Making of Riven" documentary. The tapes also include footage from other Myst-related projects, along with footage from general Cyan...
Dates: November 11, 1996 – February 8, 1997

Ultimatte composite feed VHS dubs with timecodes, November 11, 1996 – February 8, 1997

 Sub-Series
Identifier: CYAN-RIVEN-FILMING-ULTIMATTE.T
Scope and Contents From the Collection: This collection includes over 200 videotapes and audio recordings from the history of Cyan and the Myst series. The videos are primarily from the production of Riven: The Sequel to Myst, including raw camera footage and composite tests from the filming of the live-action portions of the game, developer interviews, and behind-the-scenes footage used in "The Making of Riven" documentary. The tapes also include footage from other Myst-related projects, along with footage from general Cyan...
Dates: November 11, 1996 – February 8, 1997

Unidentified character concept, undated

 Item
Identifier: STITT-STI.2.3.3
Scope and Contents From the Collection:

This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.

Dates: undated

Unidentified character concept art, December 1996

 Item
Identifier: STITT-INSOMNIAC.1.1.2
Scope and Contents From the Collection:

This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.

Dates: December 1996

Unidentified game maps

 Item
Identifier: FLITMAN-MINDSCAPE-PRODUCTION-OTHER.8
Scope and Contents

This is a collection of three maps in Mark Flitman's collection from his work at Mindscape. It is not yet known what game these maps are related to or whether they came from the same project.

Dates: 1990–1996

Unlabeled notepad sketches

 Item
Identifier: PAYNE-STI.14