Game production materials
Found in 782 Collections and/or Records:
"Ultimate Thrill Ride" treatment, 1994
Ultimatte composite feed, November 11, 1996 – February 8, 1997
Ultimatte composite feed VHS dubs with timecodes, November 11, 1996 – February 8, 1997
Unidentified character concept, undated
This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.
Unidentified character concept art, December 1996
This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.
Unidentified game maps
This is a collection of three maps in Mark Flitman's collection from his work at Mindscape. It is not yet known what game these maps are related to or whether they came from the same project.
Unproduced project character concept art, est. 2001
This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.
Unsorted artwork
This collection incldues concept art, design documents, correspondence, and other documentation from Gabe Swarr's work as character designer for the 2003 video game Go! Go! Hypergrind. The collection also includes a small assortment of zines, cards, and memorabilia illustrated by Swarr; some of these materials have not been scanned.
Content Note: This collection includes depictions of nudity and other suggestive content.