Game production materials
Found in 784 Collections and/or Records:
Twin Peaks research materials, 1990–1991
Ultima VII: The Black Gate voiceover source backup tape [DAT], est. 1992
This is a digital audio tape (DAT) containing backups of the digital voice recordings from the production and marketing of the game Ultima VII: The Black Gate.
The original audio backup of this tape contained segments of garbage data totaling roughly one hour of audio. These segments have been excised from the publicly accessibly copy of this recording in our digital library.
"Ultimate Thrill Ride" treatment, 1994
Ultimatte composite feed, November 11, 1996 – February 8, 1997
Ultimatte composite feed VHS dubs with timecodes, November 11, 1996 – February 8, 1997
Unidentified character concept, undated
This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.
Unidentified character concept art, December 1996
This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.
Unidentified game maps
This is a collection of three maps in Mark Flitman's collection from his work at Mindscape. It is not yet known what game these maps are related to or whether they came from the same project.