Game production materials
Found in 830 Collections and/or Records:
Sega Channel sales folder, 1995–1996
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Sega Channel "Stop Just Watching TV" promotional postcard, 1995
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Sega Channel trial market test results, October 25, 1994
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Sega / Mindscape meeting, September 14, 1995
Sega Technical Institute, 1990–1995
This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.
Sega Technical Institute notepad, 1
Sega Technical Institute notepad, 2
Sega Technical Institute notepad, loose pages, unordered
Segapede / Astropede assorted development document photocopies, 1993–1994
This binder primarily contains documents from November 22, 1993, outlining the state of development for Segapede. See "Segapede / Astropede assorted development document photocopies" for other Segapede related documents that were also stored in this binder by Craig Stitt.
Segapede concept art, circa 1993
This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.
