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Spyro the Dragon series

 Subject
Subject Source: Local sources

Found in 11 Collections and/or Records:

Héros de Jeux Vidéo stamps, 2005

 Item
Identifier: STITT-INSOMNIAC.1.4.1
Scope and Contents From the Collection:

This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.

Dates: 2005

Insomniac Games, approx. 1996–2005

 Series
Identifier: STITT-INSOMNIAC
Scope and Contents From the Collection:

This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.

Dates: approx. 1996–2005

"Spyro Art Bible" texture design guidelines, est. 1997 or 1998

 Item
Identifier: STITT-INSOMNIAC.1.3.2
Scope and Contents From the Collection:

This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.

Dates: est. 1997 or 1998

Spyro assembled character concept, 1997

 Item
Identifier: STITT-INSOMNIAC.3.1
Abstract

According to Craig Stitt, artist Charles Zembillas drew a variety of dragon concepts while searching for an ideal design for the Spyro character. The artists ultimately cut the head off one dragon and attached it to the torso of another dragon, creating this design which became the basis for Spyro.

Dates: 1997

Spyro character color treatment, 1997

 Item
Identifier: STITT-INSOMNIAC.3.2
Abstract

Before Spyro had his final purple color palette, Stitt produced this green-and-teal color treatment for Spyro using a photocopy of the original design. See "Spyro the Dragon in-engine character color treatments and animation samples ("Rainbow Spyro") [VHS]" for later revisions of this process.

Dates: 1997

Spyro the Dragon, Japanese demo disc [Japanese Playstation CD-ROM], 1998

 Item
Identifier: STITT-INSOMNIAC.1.4.3
Scope and Contents

The demo disc in this sleeve was neither scanned nor digitized. The item was sealed when loaned to the Video Game History Foundation, and it was returned to the donor in its original condition.

Dates: 1998

Spyro the Dragon, Japanese promotional bandana, 1998

 Item
Identifier: STITT-INSOMNIAC.1.4.2
Scope and Contents From the Collection:

This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.

Dates: 1998

Spyro the Dragon memorabilia, 1998, 2005

 Sub-Series
Identifier: STITT-INSOMNIAC.1.4
Scope and Contents From the Collection:

This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.

Dates: 1998; 2005

Spyro the Dragon original character concepts, 1997

 Sub-Series
Identifier: STITT-INSOMNIAC.3
Scope and Contents

This sub-collection contains two artifacts from the design process for the character Spyro the Dragon.

Dates: 1997

Spyro the Dragon series game pitches and concept art, est. 1996–1998

 Item
Identifier: STITT-INSOMNIAC.1.3.1
Scope and Contents

This collection includes a variety of notes, designs, pitches, and artwork from the pre-production of Spyro the Dragon. During pre-production, the game was varyingly known as Lifespan, Dragon Span, and DragonSpan.

Dates: est. 1996–1998