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Spyro the Dragon series

 Subject
Subject Source: Local sources

Found in 16 Collections and/or Records:

CD 123, Sony Computer Entertainment, "E3 1998 Game Artwork", May 1998

 Item
Identifier: GAMEPRO-CDS.123
Scope and Contents This disc includes assets for the following games (in order of appearance on the disc): Crash Bandicoot: Warped Gran Turismo Metal Gear Solid NFL Xtreme NFL FaceOff Parasite Eve Spyro the Dragon Tekken...
Dates: May 1998

CD 145, Spyro the Dragon, July 1998

 Item
Identifier: GAMEPRO-CDS.145
Scope and Contents From the Collection:

This collection represents GamePro's press asset archives from about 1995–2004. Discs in this collection are numbered 1 to 751, roughly following when they were received or created by GamePro but not in exact order.

The library is currently digitizing these CDs to make their contents digitally accessible. Each copy in the digital library includes a scan of the CD, as well as scans of the cover slips that GamePro created for each disc.

Dates: July 1998

Craig Stitt art and design papers

 Collection
Identifier: STITT
Abstract Craig Stitt is a former video game artist and designer who worked at the Sega Technical Institute (from 1990–1995) and Insomniac Games (1995–2005). During his career in games, Stitt produced art and design concepts for titles including Sonic the Hedgehog 2, Ratchet & Clank, and Spyro the Dragon, which he originally designed under the working title Lifespan. Craig's work also...
Dates: Majority of material found within 1990–2005

Craig Stitt collection, videotapes

 Unprocessed Material
Identifier: 2024-018-2
Dates: est. 1993–1997

Héros de Jeux Vidéo stamps, 2005

 Item
Identifier: STITT-INSOMNIAC.1.4.1
Scope and Contents From the Collection:

This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.

Dates: 2005

Insomniac Games, approx. 1996–2005

 Series
Identifier: STITT-INSOMNIAC
Scope and Contents From the Collection:

This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.

Dates: approx. 1996–2005

"Spyro Art Bible" texture design guidelines, est. 1997 or 1998

 Item
Identifier: STITT-INSOMNIAC.1.3.2
Scope and Contents From the Collection:

This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.

Dates: est. 1997 or 1998

Spyro assembled character concept, 1997

 Item
Identifier: STITT-INSOMNIAC.3.1
Abstract

According to Craig Stitt, artist Charles Zembillas drew a variety of dragon concepts while searching for an ideal design for the Spyro character. The artists ultimately cut the head off one dragon and attached it to the torso of another dragon, creating this design which became the basis for Spyro.

Dates: 1997

Spyro character color treatment, 1997

 Item
Identifier: STITT-INSOMNIAC.3.2
Abstract

Before Spyro had his final purple color palette, Stitt produced this green-and-teal color treatment for Spyro using a photocopy of the original design. See "Spyro the Dragon in-engine character color treatments and animation samples ("Rainbow Spyro") [VHS]" for later revisions of this process.

Dates: 1997

Spyro the Dragon in-engine character color treatments and animation samples ("Rainbow Spyro") [VHS], est. 1997

 Item
Identifier: STITT-INSOMNIAC.AV.1
Abstract

This video (labeled "Rainbow Spyro") was produced at Insomniac while deciding the colors for the character Spyro. See "Spyro character color treatment" for Stitt's first attempt at this process.

Dates: est. 1997