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Game production materials -- Artwork

 Subject
Subject Source: Local sources

Found in 133 Collections and/or Records:

Craig Stitt video resume [VHS], 1995, artwork produced approx. 1998–1995

 Item
Identifier: STITT-STI.AV.1
Scope and Contents This video contains samples of Craig Stitt's artwork from the following projects: Kid Chameleon Dark Empires (unreleased) Sonic the Hedgehog 2 Treasure Tails (unreleased) Sonic Spinball Spinny & Spike (unreleased) Astropede / ...
Dates: Issued: 1995; artwork produced approx. 1998–1995

David Marsh, ICOM Simulations collection

 Unprocessed Material — Location David Marsh collection
Identifier: 2024-010
Dates: circa 1987–1993

Disruptor character and box concept art, February – August 1996

 Item
Identifier: STITT-INSOMNIAC.1.1.1
Scope and Contents From the Collection:

This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.

Dates: February – August 1996

"Doodles" art folder

 Item
Identifier: SWARR-ART.DOODLES
Scope and Contents From the Collection:

This collection incldues concept art, design documents, correspondence, and other documentation from Gabe Swarr's work as character designer for the 2003 video game Go! Go! Hypergrind. The collection also includes a small assortment of zines, cards, and memorabilia illustrated by Swarr; some of these materials have not been scanned.


Content Note: This collection includes depictions of nudity and other suggestive content.

Dates: 2003

Gabe Swarr collection

 Collection — Multiple Containers
Identifier: SWARR
Abstract

Gabe Swarr is an animator who served as the character designer for the 2003 video game Go! Go! Hypergrind (originally titled Slammin' Attackers!) while working at animation studio Spumco in 2003.

Dates: Majority of material found within 2002–2003

Game production art, assorted

 Collection
Identifier: MISCDEV-ART
Scope and Contents

This is an assorted collection of video game production art that does not fit into any other collection. These are typically individual or one-off acquisitions that do not belong to a larger body of work held by the library. In all cases, we have recorded the provenance of each item.

Dates: est. 2010–2011

"Gargoyles" character concept art

 Item
Identifier: SWARR-ART-WAITING-INPROGRESS.1
Scope and Contents From the Collection:

This collection incldues concept art, design documents, correspondence, and other documentation from Gabe Swarr's work as character designer for the 2003 video game Go! Go! Hypergrind. The collection also includes a small assortment of zines, cards, and memorabilia illustrated by Swarr; some of these materials have not been scanned.


Content Note: This collection includes depictions of nudity and other suggestive content.

Dates: 2003

"Girl with a Stick" environment concept art, circa 2001

 Item
Identifier: STITT-INSOMNIAC.1.5
Scope and Contents From the Collection:

This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.

Dates: circa 2001

Gunhouse source artwork and sketches, est. 2019

 Series
Identifier: NECROSOFT-GUNHOUSE
Scope and Contents

This is a collection of hand-drawn artwork for the game Gunhouse by artist Juan Ramirez, which were used as the basis for in-game graphics. The majority of this collection was unorganized when it was received, and no attempt has been made to organize those unsorted documents.

Dates: est. 2019

"In Progress" art sub-folder

 Sub-Series
Identifier: SWARR-ART-WAITING-INPROGRESS
Scope and Contents From the Collection:

This collection incldues concept art, design documents, correspondence, and other documentation from Gabe Swarr's work as character designer for the 2003 video game Go! Go! Hypergrind. The collection also includes a small assortment of zines, cards, and memorabilia illustrated by Swarr; some of these materials have not been scanned.


Content Note: This collection includes depictions of nudity and other suggestive content.

Dates: 2003