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Game production materials -- Artwork

 Subject
Subject Source: Local sources

Found in 101 Collections and/or Records:

"BG Extras" art folder

 Item
Identifier: SWARR-ART.BGEXTRAS
Scope and Contents From the Collection:

This collection incldues concept art, design documents, correspondence, and other documentation from Gabe Swarr's work as character designer for the 2003 video game Go! Go! Hypergrind. The collection also includes a small assortment of zines, cards, and memorabilia illustrated by Swarr; some of these materials have not been scanned.


Content Note: This collection includes depictions of nudity and other suggestive content.

Dates: 2003

Bound blank paper, 8.5" x 11"

 Item
Identifier: PAYNE-STI.01

Bound graph paper, 8.5" x 11"

 Item
Identifier: PAYNE-STI.02

"Bug" character concept art

 Item
Identifier: SWARR-ART-WAITING-INPROGRESS.3
Scope and Contents From the Collection:

This collection incldues concept art, design documents, correspondence, and other documentation from Gabe Swarr's work as character designer for the 2003 video game Go! Go! Hypergrind. The collection also includes a small assortment of zines, cards, and memorabilia illustrated by Swarr; some of these materials have not been scanned.


Content Note: This collection includes depictions of nudity and other suggestive content.

Dates: 2003

Craig Stitt collection, art and design binders

 Unprocessed Material
Identifier: 2024-017-1
Dates: 1991–2002

David Marsh, ICOM Simulations collection

 Unprocessed Material — Location David Marsh collection
Identifier: 2024-010
Dates: circa 1987–1993

"Doodles" art folder

 Item
Identifier: SWARR-ART.DOODLES
Scope and Contents From the Collection:

This collection incldues concept art, design documents, correspondence, and other documentation from Gabe Swarr's work as character designer for the 2003 video game Go! Go! Hypergrind. The collection also includes a small assortment of zines, cards, and memorabilia illustrated by Swarr; some of these materials have not been scanned.


Content Note: This collection includes depictions of nudity and other suggestive content.

Dates: 2003

Gabe Swarr collection

 Collection — Multiple Containers
Identifier: SWARR
Abstract

Gabe Swarr is an animator who served as the character designer for the 2003 video game Go! Go! Hypergrind (originally titled Slammin' Attackers!) while working at animation studio Spumco in 2003.

Dates: Majority of material found within 2002–2003

Game production art, assorted

 Collection
Identifier: MISCDEV-ART
Scope and Contents

This is an assorted collection of video game production art that does not fit into any other collection. These are typically individual or one-off acquisitions that do not belong to a larger body of work held by the library. In all cases, we have recorded the provenance of each item.

Dates: est. 2010–2011

"Gargoyles" character concept art

 Item
Identifier: SWARR-ART-WAITING-INPROGRESS.1
Scope and Contents From the Collection:

This collection incldues concept art, design documents, correspondence, and other documentation from Gabe Swarr's work as character designer for the 2003 video game Go! Go! Hypergrind. The collection also includes a small assortment of zines, cards, and memorabilia illustrated by Swarr; some of these materials have not been scanned.


Content Note: This collection includes depictions of nudity and other suggestive content.

Dates: 2003