Skip to main content

Game production materials -- Artwork

 Subject
Subject Source: Local sources

Found in 133 Collections and/or Records:

Batman Forever, 1994

 Sub-Series
Identifier: FLITMAN-ACCLAIM-BATMAN3
Scope and Contents From the Collection: This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates: 1994

Batman Forever movie art, July 22, 1994

 Item
Identifier: FLITMAN-ACCLAIM-BATMAN3.2
Scope and Contents From the Collection: This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates: July 22, 1994

Batman Forever movie pre-production art, 1994

 Item
Identifier: FLITMAN-ACCLAIM-BATMAN3.3
Scope and Contents From the Collection: This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates: 1994

"BG Extras" art folder

 Item
Identifier: SWARR-ART.BGEXTRAS
Scope and Contents From the Collection:

This collection incldues concept art, design documents, correspondence, and other documentation from Gabe Swarr's work as character designer for the 2003 video game Go! Go! Hypergrind. The collection also includes a small assortment of zines, cards, and memorabilia illustrated by Swarr; some of these materials have not been scanned.


Content Note: This collection includes depictions of nudity and other suggestive content.

Dates: 2003

Bound blank paper, 8.5" x 11"

 Item
Identifier: PAYNE-STI.01

Bound graph paper, 8.5" x 11"

 Item
Identifier: PAYNE-STI.02

"Bug" character concept art

 Item
Identifier: SWARR-ART-WAITING-INPROGRESS.3
Scope and Contents From the Collection:

This collection incldues concept art, design documents, correspondence, and other documentation from Gabe Swarr's work as character designer for the 2003 video game Go! Go! Hypergrind. The collection also includes a small assortment of zines, cards, and memorabilia illustrated by Swarr; some of these materials have not been scanned.


Content Note: This collection includes depictions of nudity and other suggestive content.

Dates: 2003

Craig Stitt art and design papers

 Collection
Identifier: STITT
Abstract Craig Stitt is a former video game artist and designer who worked at the Sega Technical Institute (from 1990–1995) and Insomniac Games (1995–2005). During his career in games, Stitt produced art and design concepts for titles including Sonic the Hedgehog 2, Ratchet & Clank, and Spyro the Dragon, which he originally designed under the working title Lifespan. Craig's work also...
Dates: Majority of material found within 1990–2005

Craig Stitt collection, videotapes

 Unprocessed Material
Identifier: 2024-018-2
Dates: est. 1993–1997

Craig Stitt sketchbook, est. 1987–1993

 Item
Identifier: STITT-STI.4
Abstract

Craig Stitt kept this sketchbook concurrently with his work at Sega Technical Institute. The sketchbook contains a mixture of personal artwork (such as drawings that Stitt made for his Dungeons & Dragons and paintball groups), as well as concept art for STI projects.

Dates: est. 1987–1993