Game production materials -- Artwork
Found in 134 Collections and/or Records:
Tom Payne collection
Tom Payne is a game artist who worked at the Sega Technical Institute from 1991–1993, and LucasArts from 1993–1997.
This collection of Payne's artwork and notes comes primarily from his work at the Sega Technical Institute and particularly from his work on Sega's 1992 game Sonic the Hedgehog 2. This collection includes much of Payne's original art for his Sonic 2 zones, Metropolis Zone and Cyber City (also labeled Genocide City).
Unidentified character concept, undated
This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.
Unidentified character concept art, December 1996
This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.
Unlabeled notepad, loose pages, unordered
Unlabeled notepad sketches
Unproduced project character concept art, est. 2001
This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.
Unsorted artwork
This collection incldues concept art, design documents, correspondence, and other documentation from Gabe Swarr's work as character designer for the 2003 video game Go! Go! Hypergrind. The collection also includes a small assortment of zines, cards, and memorabilia illustrated by Swarr; some of these materials have not been scanned.
Content Note: This collection includes depictions of nudity and other suggestive content.
Unsorted Gunhouse artwork
This is a collection of hand-drawn artwork for the game Gunhouse by artist Juan Ramirez, which were used as the basis for in-game graphics. The majority of this collection was unorganized when it was received, and no attempt has been made to organize those unsorted documents.
"Waiting Approval" art folder
This collection incldues concept art, design documents, correspondence, and other documentation from Gabe Swarr's work as character designer for the 2003 video game Go! Go! Hypergrind. The collection also includes a small assortment of zines, cards, and memorabilia illustrated by Swarr; some of these materials have not been scanned.
Content Note: This collection includes depictions of nudity and other suggestive content.
"Waiting Approval" folder cover
This collection incldues concept art, design documents, correspondence, and other documentation from Gabe Swarr's work as character designer for the 2003 video game Go! Go! Hypergrind. The collection also includes a small assortment of zines, cards, and memorabilia illustrated by Swarr; some of these materials have not been scanned.
Content Note: This collection includes depictions of nudity and other suggestive content.