Events, conferences, and trade shows
Found in 615 Collections and/or Records:
Tronix Multimedia presents The Winter 1995 Consumer Electronics Show, part 2, Sega Saturn game footage [VHS], recorded January 6–9, 1995, published 1995
Games featured in this video, in order of appearance:
- Clockwork Knight
- Virtual Fighter
Tronix Multimedia presents The Winter 1995 Consumer Electronics Show [VHS], recorded January 6–9, 1995, published 1995
Turner Broadcasting "Think About It" talk with Rand Miller and Blake Lewin, est. 2002 or 2003
Video Game Buyers Guide, Special Edition, E3 1999, May 1999
This super-sized special E3 1999 edition of Video Game Buyers Guide was distributed inside some copies of E3 Show Daily 1999. In addition to being over twice as long as other issues of Video Game Buyers Guide, this issue comes with a special cover wrapper with sales pitch for retailers at E3 1999.
This issue is undated; it is unclear if a version of this issue was ever distributed to the public.
Video Game Guide, Winter CES 1994, January 6–9, 1994
Video Game Guide was a supplement for This Week In Consumer Electronics CES Daily at Winter CES 1994. The pamphlet advertised the video game exhibitors at the event, along with a brief editorial about the state of th game industry.
Video Games: Serious Business for America's Economy press release, May 10, 2006
William Volk papers
Winter Consumer Electronics Show 1995 event footage [Hi8], January 6–9, 1995
Writing for Multiple Machines [audiocassette], May 8, 1989, 2:00pm
"Why bother to design for other machines? Which hardware platforms are worth the time and effort? How can you design your game to make porting as easy as possible? What compromises are made to accomodate [sic] different interfaces, graphics standards, and sound support?" —Description from Computer Game Developers' Conference 1989 program
Writing for Multiple Machines, side A [audiocassette], May 8, 1989, 2:00pm
"Why bother to design for other machines? Which hardware platforms are worth the time and effort? How can you design your game to make porting as easy as possible? What compromises are made to accomodate [sic] different interfaces, graphics standards, and sound support?" —Description from Computer Game Developers' Conference 1989 program
