Writing for Multiple Machines, side A [audiocassette], May 8, 1989, 2:00pm
Scope and Contents
This is a partial collection of recorded talks from the 1989 Computer Game Developers' Conference. Metadata for this collection was based on a copy of the conference program, provided by Stanford University's Department of Special Collections from the Steve Meretzky Papers.
Based on the event program and contemporary reporting (see The Journal of Computer Game Design, Volume 2, Number 5, June 1989, p.15), several talks from this event are either not represented in this collection or were not recorded:
- Strategy Games, by Roger Keating and Ian Trout
- Aristotle for Nerds, by Brenda Laurel
- Keynote address by Timothy Leary
- Any roundtable discussions (likely not recorded)
Dates
- Event: May 8, 1989, 2:00pm
Creator
- Gordon Walton (Speaker, Person)
Conditions Governing Access
The Video Game History Foundation has received written permission from the Game Developers Conference to share recordings of historical GDC content.
Full Extent
From the Item: 1 Cassettes
Language of Materials
English
Abstract
"Why bother to design for other machines? Which hardware platforms are worth the time and effort? How can you design your game to make porting as easy as possible? What compromises are made to accomodate [sic] different interfaces, graphics standards, and sound support?" —Description from Computer Game Developers' Conference 1989 program
Repository Details
Part of the Video Game History Foundation Library Repository
