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Events, conferences, and trade shows

 Subject
Subject Source: Local sources

Found in 603 Collections and/or Records:

Tronix Multimedia presents The Winter 1995 Consumer Electronics Show, part 2, Sega Saturn game footage [VHS], recorded January 6–9, 1995, published 1995

 Item
Identifier: EVENTS-VIDEOMISC.1.1.2
Scope and Contents

Games featured in this video, in order of appearance:

  • Clockwork Knight
  • Virtual Fighter

Dates: Recorded: recorded January 6–9, 1995; Publication: published 1995

Tronix Multimedia presents The Winter 1995 Consumer Electronics Show [VHS], recorded January 6–9, 1995, published 1995

 Item — Box Tronix Multimedia videos
Identifier: EVENTS-VIDEOMISC.1
Scope and Contents Based on the included list of contents, this videotape features the following games, hardware, and products, in order of first appearance: Mortal Kombat (32X) Top Gun Star Trek: The Next Generation - A Final Unity Fireteam Rogue (unreleased) Hardball 4 Sento ...
Dates: Recorded: recorded January 6–9, 1995; Publication: published 1995

Turner Broadcasting "Think About It" talk with Rand Miller and Blake Lewin, est. 2002 or 2003

 Item
Identifier: CYAN-MISC.06
Scope and Contents From the Collection: This collection includes over 200 videotapes and audio recordings from the history of Cyan and the Myst series. The videos are primarily from the production of Riven: The Sequel to Myst, including raw camera footage and composite tests from the filming of the live-action portions of the game, developer interviews, and behind-the-scenes footage used in "The Making of Riven" documentary. The tapes also include footage from other Myst-related projects, along with footage from general Cyan...
Dates: est. 2002 or 2003

Video Game Guide, Winter CES 1994, January 6–9, 1994

 Item — Location This Week In Consumer Electronics supplements
Identifier: MAG-TWICE.WCES1994.VGG
Abstract

Video Game Guide was a supplement for This Week In Consumer Electronics CES Daily at Winter CES 1994. The pamphlet advertised the video game exhibitors at the event, along with a brief editorial about the state of th game industry.

Dates: Publication: January 6–9, 1994

Video Games: Serious Business for America's Economy press release, May 10, 2006

 Item — Box A-004: Series RAUCH-004-01; Series RAUCH-004-04; Series RAUCH-004-02, Folder: 2
Identifier: RAUCH-004-02.12.1
Scope and Contents From the Collection: This collection includes ephemera from the Electronic Entertainment Expo, E for All, and the Game Marketing Summit. These are mainly marketing materials, such as press kits, press releases, promotional brochures, event invitations, and programs. This also includes collections of event photographs, transcripts of event presentations, and digital press kits on CD. Additionally, this collection includes various reports and studies issued by the ESA and typically distributed at the...
Dates: Publication: May 10, 2006

William Volk papers

 Collection
Identifier: VOLK
Abstract William Volk was the Vice President of Technology at Activision from 1988–1994. As VP of technology, Volk was involved with high-level production and technology decisions throughout Activision at a transitional moment for video game and computer hardware. He served as technical lead for Activision's efforts to produce multimedia titles and oversaw the company's adoption of new platforms including multimedia-compatible computers, Super Nintendo, Sega Genesis, PlayStation, 3DO, and...
Dates: Majority of material found within 1988–1994; Existence: backup created October 26, 1994

Winter Consumer Electronics Show 1995 event footage [Hi8], January 6–9, 1995

 Item
Identifier: PARISI-1.01
Scope and Contents This videotape consists of various show floor footage of games and hardware at the 1995 Winter Consumer Electronics Show, mainly from large publishers. Among other content, this tape contains footage of the Mario in Real Time interactive character voiced by Charles Martinet. The video also shows the alternate Wario and Donkey Kong characters, also voiced by Martinet.Games, hardware, and projects featured in this video, in order of first appearance: ...
Dates: Recorded: January 6–9, 1995

Writing for Multiple Machines [audiocassette], May 8, 1989, 2:00pm

 Item — Location CGDC 1989 tapes
Identifier: EVENTS-GDCPRES-TAPES.89.20
Abstract

"Why bother to design for other machines? Which hardware platforms are worth the time and effort? How can you design your game to make porting as easy as possible? What compromises are made to accomodate [sic] different interfaces, graphics standards, and sound support?" —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 2:00pm

Writing for Multiple Machines, side A [audiocassette], May 8, 1989, 2:00pm

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.20.A
Abstract

"Why bother to design for other machines? Which hardware platforms are worth the time and effort? How can you design your game to make porting as easy as possible? What compromises are made to accomodate [sic] different interfaces, graphics standards, and sound support?" —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 2:00pm

Writing for Multiple Machines, side B [audiocassette], May 8, 1989, 2:00pm

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.20.B
Abstract

"Why bother to design for other machines? Which hardware platforms are worth the time and effort? How can you design your game to make porting as easy as possible? What compromises are made to accomodate [sic] different interfaces, graphics standards, and sound support?" —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 2:00pm