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Events, conferences, and trade shows

 Subject
Subject Source: Local sources

Found in 599 Collections and/or Records:

Video Games: Serious Business for America's Economy press release, May 10, 2006

 Item — Box A-004: Series RAUCH-004-01; Series RAUCH-004-04; Series RAUCH-004-02, Folder: 2
Identifier: RAUCH-004-02.12.1
Scope and Contents From the Collection: This collection includes ephemera from the Electronic Entertainment Expo, E for All, and the Game Marketing Summit. These are mainly marketing materials, such as press kits, press releases, promotional brochures, event invitations, and programs. This also includes collections of event photographs, transcripts of event presentations, and digital press kits on CD. Additionally, this collection includes various reports and studies issued by the ESA and typically distributed at the...
Dates: Publication: May 10, 2006

William Volk papers

 Collection
Identifier: VOLK
Abstract William Volk was the Vice President of Technology at Activision from 1988–1994. As VP of technology, Volk was involved with high-level production and technology decisions throughout Activision at a transitional moment for video game and computer hardware. He served as technical lead for Activision's efforts to produce multimedia titles and oversaw the company's adoption of new platforms including multimedia-compatible computers, Super Nintendo, Sega Genesis, PlayStation, 3DO, and...
Dates: Majority of material found within 1988–1994; Existence: backup created October 26, 1994

Winter Consumer Electronics Show 1995 event footage [Hi8], January 6–9, 1995

 Item
Identifier: PARISI-1.01
Scope and Contents

This videotape consists of various show floor footage of games and hardware at the 1995 Winter Consumer Electronics Show, mainly from large publishers. Among other content, this tape contains footage of the Mario in Real Time interactive character voiced by Charles Martinet. The video also shows the alternate Wario and Donkey Kong characters, also voiced by Martinet.

Dates: Recorded: January 6–9, 1995

Writing for Multiple Machines [audiocassette], May 8, 1989, 2:00pm

 Item — Location CGDC 1989 tapes
Identifier: EVENTS-GDCPRES-TAPES.89.20
Abstract

"Why bother to design for other machines? Which hardware platforms are worth the time and effort? How can you design your game to make porting as easy as possible? What compromises are made to accomodate [sic] different interfaces, graphics standards, and sound support?" —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 2:00pm

Writing for Multiple Machines, side A [audiocassette], May 8, 1989, 2:00pm

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.20.A
Abstract

"Why bother to design for other machines? Which hardware platforms are worth the time and effort? How can you design your game to make porting as easy as possible? What compromises are made to accomodate [sic] different interfaces, graphics standards, and sound support?" —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 2:00pm

Writing for Multiple Machines, side B [audiocassette], May 8, 1989, 2:00pm

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.20.B
Abstract

"Why bother to design for other machines? Which hardware platforms are worth the time and effort? How can you design your game to make porting as easy as possible? What compromises are made to accomodate [sic] different interfaces, graphics standards, and sound support?" —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 2:00pm

WWF backstage passes, 1993–1994

 Item
Identifier: FLITMAN-ACCLAIM-WWF.9
Scope and Contents From the Collection: This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates: 1993–1994

XBOX-ism Tokyo Game Show 2004 demo disc (Metal Wolf Chaos demo) [Japanese Xbox DVD], 2004

 Item
Identifier: PROMO-FROMSOFT-MWC.3
Abstract

"Xbox demo disc from Tokyo Game Show 2004. Contains a playable demo for Metal Wolf Chaos by FromSoftware for Xbox. H27-00109 XK042A01" This is the same demo as on Official Xbox Magazine demo disc #39.

Dates: 2004

Xbox launch guide brochure for retailers, E3 2001, May 17–19, 2001

 Item — Location Xbox promotional
Identifier: PROMO-XBOXPROMO-BROCHURES.E301.LAUNCH
Scope and Contents From the Collection:

This sub-collection currently includes seven Xbox promotional brochures, plus an additional copy of Xbox Live Power Up that includes a promotional letter for Xbox Live.

Dates: Publication: May 17–19, 2001