Game builds and prototypes
Found in 102 Collections and/or Records:
Jungle Strike, retail build [.GI file] [restricted], broadcast October 24, 1997
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Kid Chameleon, retail build [.GI file] [restricted], broadcast October 24, 1997
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
King's Field [II], European promotional disc [PAL PlayStation CD-ROM], 1996
"Europe (PAL) Promo disc for King's Field by FromSoftware for PlayStation. SCES-00510"
Klondike [.GI file] [restricted], broadcast October 24, 1997
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Kuon, European promotional disc [PAL PlayStation 2 DVD], 2004
"Europe (PAL) promo disc for Kuon by FromSoftware for PlayStation 2."
Mario Lemieux Hockey, retail build [.GI file] [restricted], broadcast October 24, 1997
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Mega Bomberman, retail build [.GI file] [restricted], broadcast October 24, 1997
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Mega Bomberman, retail build [Sega Genesis cartridge] [restricted], dated "October" [no year]
This Sega Channel Demo Cartridge was numbered 177.
Michael Mendheim papers
Mortal Kombat 3, part A [.GI file] [restricted], broadcast October 24, 1997
This version of Mortal Kombat 3 was split into two parts, each containing a limited character roster, in order to reduce the game's filesize for transmission over Sega Channel.
