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Flyers, brochures, and inserts

 Subject
Subject Source: Local sources

Found in 252 Collections and/or Records:

Kuon flyer, 2004

 Item
Identifier: PROMO-FROMSOFT-KUON.1
Abstract

"Promotional flyer for Kuon by FromSoftware for PlayStation 2."

Dates: 2004

Kuon Novel Edition, 2004

 Item
Identifier: PROMO-FROMSOFT-KUON.4
Abstract

"Promotional booklet for Kuon by FromSoftware for PlayStation 2." Also titled Novel Edition: Kuon: Chapter of Memory.

Dates: 2004

LJN "Enteractive Video Games" sales kit, Summer CES 1988, June 4–7, 1988

 Item — Location Game publisher publicity kits
Identifier: PROMO-KITS.LJN.88SCES
Scope and Contents From the Collection:

This is a collection of folders and catalogs that video game publishers used to advertise their games. Based on the included information, it is unclear if these were intended for retailers or the press, possibly both, since they contain information about product ordering as well as general press releases. Unless otherwise noted, the original provenance of these folders is unclear.

Dates: Publication: June 4–7, 1988

LJN "Enteractive Video Games" sales kit, Winter CES 1989, January 7–10, 1989

 Item — Location Game publisher publicity kits
Identifier: PROMO-KITS.LJN.88WCES
Scope and Contents From the Collection:

This is a collection of folders and catalogs that video game publishers used to advertise their games. Based on the included information, it is unclear if these were intended for retailers or the press, possibly both, since they contain information about product ordering as well as general press releases. Unless otherwise noted, the original provenance of these folders is unclear.

Dates: Publication: January 7–10, 1989

Lunicus flyer, 1993

 Item
Identifier: NELSON-02.13
Scope and Contents From the Collection:

This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.

Dates: Publication: 1993

Lunicus, Japanese flyer, 1994

 Item
Identifier: NELSON-02.05
Scope and Contents From the Collection:

This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.

Dates: Publication: 1994

MAGFest 1 "Instruction Manual / Program Book" draft, circa 2002

 Item
Identifier: EVENTS-MAGFEST-01.09
Abstract

This is a draft version of the program for MAGFest 1. The program includes a tentative event schedule and various placeholder elements, such as spaces for ads, and unfinalized copy that refers to the unnamed mascot for MAGFest 1 as simply "mascot."

Dates: circa 2002

MAGFest 1 Program Book, September 27–29, 2002

 Item
Identifier: EVENTS-MAGFEST-01.11
Abstract

This program was distributed to attendees at the first MAGFest event, held at the Holiday Inn Tanglewood in Roanoke, VA in September 2002.

Dates: Publication: September 27–29, 2002

MAGFest founding and MAGFest 1 event ephemera, bulk: 2000–2002

 Series
Identifier: EVENTS-MAGFEST-01
Abstract

The first MAGFest event in September 2002 originated as Omakecon, a video game-focused anime convention founded by members of the video game and anime communities in Roanoke, VA. Due to an organizational dispute, Omakecon was never held. Joseph Yamine, an organizer for the event and the owner of the Roanoke video game store Captain Gamestation, relaunched Omakecon as a video game event called the Mid-Atlantic Gaming Festival.

Dates: Publication: Majority of material found within 2000–2002

MAGFest guidebooks, promotional material, and ephemera

 Collection
Identifier: EVENTS-MAGFEST
Abstract

MAGFest (Music and Gaming Festival) is a series of community-run video game event with a focus on video game music and gaming culture. The events, run by the non-profit organization MAGFest, Inc., began in 2002 as the Mid-Atlantic Gaming Festival in Roanoke, Virginia. Since then, the organization has expanded to run multiple events and game concert series throughout the United States.

Dates: Publication: Majority of material found within 2001–2002