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MAGFest 1 Program Book, September 27–29, 2002

 Item
Identifier: EVENTS-MAGFEST-01.11

Scope and Contents

From the Series:

This collection contains items related to the founding of Omakecon and the promotion of the first MAGFest event. This includes materials related to other events and groups, particularly anime and gaming events in the Virginia area where the MAGFest community was first organized.

Dates

  • Publication: September 27–29, 2002

Creator

Conditions Governing Access

MAGFest, Inc. and Joseph Yamine have given the Video Game History Foundation permission to make their materials viewable and downloadable in our digital archive for research and educational purposes. This does not apply to materials in this collection produced by other organizations or individuals.

Note on Title

The full name for the first MAGFest event was the Mid-Atlantic Gaming Festival, or the Mid Atlantic Video Game Festival, as described this program (p.4). Although the program does not explicitly use the name "MAGFest 1," the event logo uses the number 1, suggesting that MAGFest 1 was an intended or acceptable way to identify it.

Historical Note

The cover of this program was designed by MAGFest founder Joe Yamine, vice chairman Sean Rider, head of gaming Pernell Vaughan, and the designer of the program, Rafael Porrata. These names were identified from the event staff list (p.16).

Full Extent

1 Books

Language of Materials

English

Abstract

This program was distributed to attendees at the first MAGFest event, held at the Holiday Inn Tanglewood in Roanoke, VA in September 2002.

Custodial History

MAGFest, Inc. executive director Debra Lenik loaned a physical copy of the MAGFest 1 program to the Video Game History Foundation to be digitized. The program was returned to MAGFest, Inc. after digitization.

Existence and Location of Originals

MAGFest, Inc. retains ownership of the MAGFest 1 program that was digitized for this collection.

Physical Description

This item had received physical damage due to years of improper storage in a picture frame. The paper had pronounced indentations caused by the picture frame's locking tabs, as well as some discoloration on the front and back covers. The Video Game History Foundation attempted to physically conserve the program by flattening the paper, rebinding the item with rustproof staples, and rehousing it in archival-safe storage. Minor damage was sustained on page 14 while using heat to flatten a deep indentation at the top of the page; the damage was cleaned up in the library's digitized copy of the program.

Source

Repository Details

Part of the Video Game History Foundation Library Repository

Contact:
P.O. Box 22458
Oakland California 94609