Game production materials
Found in 784 Collections and/or Records:
"Beast" game contract and design, February 28. 1995
"Beast" game contract and design, April 21, 1995
"Beast" game design, June 22, 1995
Due to an error during automated scanning, the section "Mindscape Game Design Comments" is missing pages 2-3.
The map for "Stage 6, Level 2" appears to be missing but was not included in the original document.
"Beast" production milestone contract, August 1, 1995, August 2, 1995
Behind the scenes, est. 1994–1997
Behind the scenes, 2001–2003
Behind the scenes, 2004
"BG Extras" art folder
This collection incldues concept art, design documents, correspondence, and other documentation from Gabe Swarr's work as character designer for the 2003 video game Go! Go! Hypergrind. The collection also includes a small assortment of zines, cards, and memorabilia illustrated by Swarr; some of these materials have not been scanned.
Content Note: This collection includes depictions of nudity and other suggestive content.
