Game production materials
Subject
Subject Source: Local sources
Found in 739 Collections and/or Records:
Behind the scenes, est. 1994–1997
Sub-Series
Identifier: CYAN-RIVEN-BTS
Scope and Contents
From the Collection:
This collection includes over 200 videotapes and audio recordings from the history of Cyan and the Myst series. The videos are primarily from the production of Riven: The Sequel to Myst, including raw camera footage and composite tests from the filming of the live-action portions of the game, developer interviews, and behind-the-scenes footage used in "The Making of Riven" documentary. The tapes also include footage from other Myst-related projects, along with footage from general Cyan...
Dates:
est. 1994–1997
Behind the scenes, 2004
Sub-Series
Identifier: CYAN-MYST5-BTS
Scope and Contents
From the Collection:
This collection includes over 200 videotapes and audio recordings from the history of Cyan and the Myst series. The videos are primarily from the production of Riven: The Sequel to Myst, including raw camera footage and composite tests from the filming of the live-action portions of the game, developer interviews, and behind-the-scenes footage used in "The Making of Riven" documentary. The tapes also include footage from other Myst-related projects, along with footage from general Cyan...
Dates:
2004
Behind the scenes, 2001–2003
Sub-Series
Identifier: CYAN-URU-BTS
Scope and Contents
From the Collection:
This collection includes over 200 videotapes and audio recordings from the history of Cyan and the Myst series. The videos are primarily from the production of Riven: The Sequel to Myst, including raw camera footage and composite tests from the filming of the live-action portions of the game, developer interviews, and behind-the-scenes footage used in "The Making of Riven" documentary. The tapes also include footage from other Myst-related projects, along with footage from general Cyan...
Dates:
2001–2003
"BG Extras" art folder
Item
Identifier: SWARR-ART.BGEXTRAS
Scope and Contents
From the Collection:
This collection incldues concept art, design documents, correspondence, and other documentation from Gabe Swarr's work as character designer for the 2003 video game Go! Go! Hypergrind. The collection also includes a small assortment of zines, cards, and memorabilia illustrated by Swarr; some of these materials have not been scanned.
Content Note: This collection includes depictions of nudity and other suggestive content.
Dates:
2003
"Blitz 2004" staff responsibilities outline, March 2002
Item
Identifier: FLITMAN-MIDWAY-NFL.6
Scope and Contents
From the Collection:
This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates:
March 2002
"Bounty Hunter" game concept and references, 2004
Item
Identifier: FLITMAN-ATARI-CONCEPTS.1
Scope and Contents
From the Collection:
This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates:
2004
British game developer office tours (Bits Studios, Software Creations) / Tour of Mark Flitman's home in Oyster Bay, NY [VHS], July 7–14, 1994, July 16 – 23, 1994
Item
Identifier: FLITMAN-AV.049
Scope and Contents
From the Collection:
This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates:
July 7–14, 1994; July 16 – 23, 1994
Buck Bumble development footage [PAL miniDV], December 7, 1997
Item
Identifier: SMITHJRM-VIDEO.5
Scope and Contents
From the Collection:
This collection contains five PAL miniDV tapes from the portfolio of senior animator Jason RM Smith containing footage from Argonaut Software projects in various levels of completion: Croc: Legend of the Gobbos, Buck Bumble, FX Fighter, and Hot Ice (unreleased), and three data tapes of indeterminate contents, also likely from Argonaut.
The majority of these videos were...
Dates:
Recorded: December 7, 1997