Game production materials
Found in 782 Collections and/or Records:
Argonaut Software SGI animation files backup [DT 250 data cartridges], est. 1997
Art delivery tracking sheet, March 2003
This collection incldues concept art, design documents, correspondence, and other documentation from Gabe Swarr's work as character designer for the 2003 video game Go! Go! Hypergrind. The collection also includes a small assortment of zines, cards, and memorabilia illustrated by Swarr; some of these materials have not been scanned.
Content Note: This collection includes depictions of nudity and other suggestive content.
Artwork, 2003
This collection incldues concept art, design documents, correspondence, and other documentation from Gabe Swarr's work as character designer for the 2003 video game Go! Go! Hypergrind. The collection also includes a small assortment of zines, cards, and memorabilia illustrated by Swarr; some of these materials have not been scanned.
Content Note: This collection includes depictions of nudity and other suggestive content.
Assorted behind-the-scenes videos, 1996–1997
Assorted character art with notes
This collection included a stack of loose papers, primarily character art. Although the other non-artwork documents were cataloged separately, this art was kept together as an unsorted collection.
Assorted game concepts, 1995–1996
Assorted unproduced character concepts, est. 2000–2002
This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.
Assorted Uru and Parable concept teasers [miniDV], est. 2000–2001
This video includes footage of the early "Revolution" concept video and the "introduding Parable (Mudpie)" pitch video, among other concept trailers.
The end of this video segment includes a small amount of behind-the-scenes footage from the production of Uru, which mostly appears to be the developers goofing around.