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Game production materials

 Subject
Subject Source: Local sources

Found in 739 Collections and/or Records:

Alex Rodriguez photo scan [disc image], January 24, 2002

 Item
Identifier: FLITMAN-MIDWAY-CDS.25
Scope and Contents

Our upload for this disc does not include a manifest of files and checksums. The disc uses an unusual file format that could not be read by our tools at the time of processing.

Dates: January 24, 2002

Alternate Riven commercial, variants with placeholder audio [VHS], 1997

 Item
Identifier: CYAN-RIVEN-PROMOTION.05
Scope and Contents From the Collection: This collection includes over 200 videotapes and audio recordings from the history of Cyan and the Myst series. The videos are primarily from the production of Riven: The Sequel to Myst, including raw camera footage and composite tests from the filming of the live-action portions of the game, developer interviews, and behind-the-scenes footage used in "The Making of Riven" documentary. The tapes also include footage from other Myst-related projects, along with footage from general Cyan...
Dates: 1997

alt.tv.simpsons FAQ printout, September 29, 1993

 Item
Identifier: FLITMAN-ACCLAIM-SIMPSONS.1
Scope and Contents From the Collection: This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates: September 29, 1993

Andrew Nelson, CyberFlix papers

 Unprocessed Material
Identifier: 2023-15
Dates: 1993–1996

"Appeals" art folder

 Sub-Series
Identifier: SWARR-ART-APPEALS
Scope and Contents From the Collection:

This collection incldues concept art, design documents, correspondence, and other documentation from Gabe Swarr's work as character designer for the 2003 video game Go! Go! Hypergrind. The collection also includes a small assortment of zines, cards, and memorabilia illustrated by Swarr; some of these materials have not been scanned.


Content Note: This collection includes depictions of nudity and other suggestive content.

Dates: 2003

"Appeals" folder cover

 Item
Identifier: SWARR-ART-APPEALS.0
Scope and Contents From the Collection:

This collection incldues concept art, design documents, correspondence, and other documentation from Gabe Swarr's work as character designer for the 2003 video game Go! Go! Hypergrind. The collection also includes a small assortment of zines, cards, and memorabilia illustrated by Swarr; some of these materials have not been scanned.


Content Note: This collection includes depictions of nudity and other suggestive content.

Dates: 2003

"Approved" art folder

 Sub-Series
Identifier: SWARR-ART-APPROVED
Scope and Contents From the Collection:

This collection incldues concept art, design documents, correspondence, and other documentation from Gabe Swarr's work as character designer for the 2003 video game Go! Go! Hypergrind. The collection also includes a small assortment of zines, cards, and memorabilia illustrated by Swarr; some of these materials have not been scanned.


Content Note: This collection includes depictions of nudity and other suggestive content.

Dates: 2003

"Approved" folder cover

 Item
Identifier: SWARR-ART-APPROVED.0
Scope and Contents From the Collection:

This collection incldues concept art, design documents, correspondence, and other documentation from Gabe Swarr's work as character designer for the 2003 video game Go! Go! Hypergrind. The collection also includes a small assortment of zines, cards, and memorabilia illustrated by Swarr; some of these materials have not been scanned.


Content Note: This collection includes depictions of nudity and other suggestive content.

Dates: 2003

Argonaut Software SGI animation files backup [DT 250 data cartridges], est. 1997

 Collection
Identifier: SMITHJRM-DATA
Scope and Contents From the Collection: This collection contains five PAL miniDV tapes from the portfolio of senior animator Jason RM Smith containing footage from Argonaut Software projects in various levels of completion: Croc: Legend of the Gobbos, Buck Bumble, FX Fighter, and Hot Ice (unreleased), and three data tapes of indeterminate contents, also likely from Argonaut. The majority of these videos were...
Dates: est. 1997

Art delivery tracking sheet, March 2003

 Item
Identifier: SWARR-DEV.3
Scope and Contents From the Collection:

This collection incldues concept art, design documents, correspondence, and other documentation from Gabe Swarr's work as character designer for the 2003 video game Go! Go! Hypergrind. The collection also includes a small assortment of zines, cards, and memorabilia illustrated by Swarr; some of these materials have not been scanned.


Content Note: This collection includes depictions of nudity and other suggestive content.

Dates: March 2003