Game production materials
Found in 740 Collections and/or Records:
Gunhouse source artwork and sketches, est. 2019
This is a collection of hand-drawn artwork for the game Gunhouse by artist Juan Ramirez, which were used as the basis for in-game graphics. The majority of this collection was unorganized when it was received, and no attempt has been made to organize those unsorted documents.
"Harbinger" budget, November 9, 1995, November 14, 1995
Hasbro, 2005–2012
"Hasbro Game Pack" production documents [disc image], 2005
Highlight reels for actors, October 23, 1997
"Hot Ice" development footage [PAL miniDV], November 29, 1997
Houston Texans team marks guide [disc image], 2001
Hulk electronic handheld game design, undated
"In Progress" art sub-folder
This collection incldues concept art, design documents, correspondence, and other documentation from Gabe Swarr's work as character designer for the 2003 video game Go! Go! Hypergrind. The collection also includes a small assortment of zines, cards, and memorabilia illustrated by Swarr; some of these materials have not been scanned.
Content Note: This collection includes depictions of nudity and other suggestive content.
"In Progress" folder cover
This collection incldues concept art, design documents, correspondence, and other documentation from Gabe Swarr's work as character designer for the 2003 video game Go! Go! Hypergrind. The collection also includes a small assortment of zines, cards, and memorabilia illustrated by Swarr; some of these materials have not been scanned.
Content Note: This collection includes depictions of nudity and other suggestive content.