Game production materials
Found in 830 Collections and/or Records:
Disruptor passwords, 1996
This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.
"Doodles" art folder
This collection incldues concept art, design documents, correspondence, and other documentation from Gabe Swarr's work as character designer for the 2003 video game Go! Go! Hypergrind. The collection also includes a small assortment of zines, cards, and memorabilia illustrated by Swarr; some of these materials have not been scanned.
Content Note: This collection includes depictions of nudity and other suggestive content.
Dragon Ball GT development CDs, 2004–2005
[Dragon Ball GT: Legacy of Goku V] "DBGT2" and "Sagas" production documents [disc image], 2004–2005
Dragon Ball GT: Transformation cheats, 2005
Dragon Ball GT: Transformation milestone schedule addendum, 2004
Dragon Ball GT: Transformation production files [disc image], 2004–2005
Dragon Ball series, est. 2003–2005
Dragon Ball Z: Budokai character references, est. 2003
Dust: A Tale of the Wired West script binder, March 2, 1995
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
