Game production materials
Found in 844 Collections and/or Records:
Disruptor passwords, 1996
This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.
"Doodles" art folder
This collection incldues concept art, design documents, correspondence, and other documentation from Gabe Swarr's work as character designer for the 2003 video game Go! Go! Hypergrind. The collection also includes a small assortment of zines, cards, and memorabilia illustrated by Swarr; some of these materials have not been scanned.
Content Note: This collection includes depictions of nudity and other suggestive content.
Dragon Ball GT development CDs, 2004–2005
[Dragon Ball GT: Legacy of Goku V] "DBGT2" and "Sagas" production documents [disc image], 2004–2005
Dragon Ball GT: Transformation cheats, 2005
Dragon Ball GT: Transformation milestone schedule addendum, 2004
Dragon Ball GT: Transformation production files [disc image], 2004–2005
Dragon Ball series, est. 2003–2005
Dragon Ball Z: Budokai character references, est. 2003
Dust: A Tale of the Wired West "Game Design 5/2/94" binder, 1994–1997
Despite the date listed on its spine, this binder contained a variety of scripts and design documents for Dust: A Tale of the Wired West from throughout 1994, as well as materials produced during the production and post-release of Cyberflix's Titanic: Adventure Out of Time.
