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Research and reports

 Subject
Subject Source: Local sources

Found in 47 Collections and/or Records:

Essential Facts About the Computer and Video Game Industry: 2015 Sales, Demographic and Usage Data, 2015

 Item — Box A-004: Series RAUCH-004-01; Series RAUCH-004-04; Series RAUCH-004-02, Folder: 3
Identifier: RAUCH-004-03.14
Scope and Contents From the Collection: This collection includes ephemera from the Electronic Entertainment Expo, E for All, and the Game Marketing Summit. These are mainly marketing materials, such as press kits, press releases, promotional brochures, event invitations, and programs. This also includes collections of event photographs, transcripts of event presentations, and digital press kits on CD. Additionally, this collection includes various reports and studies issued by the ESA and typically distributed at the...
Dates: Publication: 2015

Essential Facts About the Computer and Video Game Industry: 2016 Sales, Demographic and Usage Data, 2016

 Item — Box A-004: Series RAUCH-004-01; Series RAUCH-004-04; Series RAUCH-004-02, Folder: 3
Identifier: RAUCH-004-03.15
Scope and Contents From the Collection: This collection includes ephemera from the Electronic Entertainment Expo, E for All, and the Game Marketing Summit. These are mainly marketing materials, such as press kits, press releases, promotional brochures, event invitations, and programs. This also includes collections of event photographs, transcripts of event presentations, and digital press kits on CD. Additionally, this collection includes various reports and studies issued by the ESA and typically distributed at the...
Dates: Publication: 2016

Essential Facts About the Computer and Video Game Industry: 2017 Sales, Demographic, and Usage Data, 2017

 Item — Box A-004: Series RAUCH-004-01; Series RAUCH-004-04; Series RAUCH-004-02, Folder: 3
Identifier: RAUCH-004-03.16
Scope and Contents From the Collection: This collection includes ephemera from the Electronic Entertainment Expo, E for All, and the Game Marketing Summit. These are mainly marketing materials, such as press kits, press releases, promotional brochures, event invitations, and programs. This also includes collections of event photographs, transcripts of event presentations, and digital press kits on CD. Additionally, this collection includes various reports and studies issued by the ESA and typically distributed at the...
Dates: Publication: 2017

IDSA Business Benchmark Survey Results, June 10, 1997

 Item — Box A-004: Series RAUCH-004-01; Series RAUCH-004-04; Series RAUCH-004-02, Folder: 2
Identifier: RAUCH-004-02.02
Abstract

This internal report on the North American games business contains candid information about budgets, finance, and publishing strategy. This data is based on the responses from 27 CEOs of Interactive Digital Software Association member companies. Due to the relative sensitivity of this data at the time it was conducted, the report was distributed only to IDSA membership.

Dates: Publication: June 10, 1997

Maximum Carnage consumer testing results, June 29, 1994

 Item
Identifier: FLITMAN-ACCLAIM-MARVEL-CARNAGE.6
Scope and Contents From the Collection: This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates: June 29, 1994

MobyGames export scripts and data, scripts written May 11, 2023, data compiled June 2, 2023, published July 10, 2023

 Item
Identifier: REPORTS-001.2.3
Scope and Contents From the Collection:

This is version 1.1 of the Video Game History Foundation's reissue market survey. Version 1.1 includes fixes for various minor typographic and information errors.

The results of this study are accurate through April 15, 2023. Changes to game availability after this date were not recorded.

Dates: scripts written May 11, 2023; data compiled June 2, 2023; Publication: published July 10, 2023

NPD TRSTS Annual Video Games Review, 1993–1995, est. 1996

 Item
Identifier: FLITMAN-MISC.5
Scope and Contents From the Series:

Objects in this series are not directly related to the bulk of Mark Flitman's work but are still relevant to the history of video games. This includes assorted flyers, correspondence, industry reports, press materials from other companies for which Flitman was not employed, and other game-related documents that fall outside the bulk of Flitman's career.

Dates: est. 1996

Sega Channel February 1995 games survey, April 15, 1995

 Item
Identifier: SHORROCK-USERS.2
Scope and Contents From the Collection:

This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.

Dates: Issued: April 15, 1995

Sega Channel trial market test results, October 25, 1994

 Item
Identifier: SHORROCK-USERS.1
Scope and Contents From the Collection:

This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.

Dates: Issued: October 25, 1994

Special 301 Comments on Video Game Piracy in Asia and Latin America

 Item — Location Reports
Identifier: REPORTS-002
Abstract In the United States, Section 301 of the Trade Act of 1974 entitles the Office of the United States Trade Representative (USTR) to investigate unfair foreign trade practices. Every year since 1989, the USTR has solicited comments about the impact of practices such as overseas counterfeiting on American businesses, which inform the agency's annual "Special 301" report.In 1994, the law firm Arter & Hadden submitted comments for the annual Special 301 report on behalf of...
Dates: Issued: February 17, 1994