Game production materials -- Art and graphics production
Found in 21 Collections and/or Records:
Myst "Textures, Robyn Falling Footage, Atrus (Rand), Sirrus (redo), Employee Interview, Atrus Imager, Crumpled Page" [Hi8], est. 1992–1993
"Riven Teaser Interviews", tape 1, interview with Josh Staub [Digital Betacam], August 27, 1997
The audio for this video has been redacted for a moment when Josh Staub says his home address on camera.
"Riven Teaser Interviews", tape 1, interview with Josh Staub, with timecode [VHS], August 27, 1997
The audio for this video has been redacted for a moment when Josh Staub says his home address on camera.
"Riven Teaser Interviews", tape 2, interviews with Robyn Miller and Jason Baskett [Digital Betacam], August 27, 1997
"Riven Teaser Interviews", tape 2, interviews with Robyn Miller and Jason Baskett, with timecode [VHS], August 27, 1997
"Riven Teaser Interviews", tape 3, interviews with Jason Baskett, Bret St. Clair, and Michael Bostick [Digital Betacam], August 27, 1997
"Riven Teaser Interviews", tape 3, interviews with Jason Baskett, Bret St. Clair, and Michael Bostick, with timecode [VHS], August 27, 1997
Spyro the Dragon in-engine character color treatments and animation samples ("Rainbow Spyro") [VHS], est. 1997
This video (labeled "Rainbow Spyro") was produced at Insomniac while deciding the colors for the character Spyro. See "Spyro character color treatment" for Stitt's first attempt at this process.
Stage design art tracking sheet, February 2003
This collection incldues concept art, design documents, correspondence, and other documentation from Gabe Swarr's work as character designer for the 2003 video game Go! Go! Hypergrind. The collection also includes a small assortment of zines, cards, and memorabilia illustrated by Swarr; some of these materials have not been scanned.
Content Note: This collection includes depictions of nudity and other suggestive content.