Events, conferences, and trade shows
Found in 615 Collections and/or Records:
Electronic Entertainment Expo event ephemera, 1996–2012
Electronic Gaming Retail News, 1993 Summer CES, June 1993
This is a near-complete collection of Electronic Gaming Retail News, including three Consumer Electronics Show specials. Several of this issues are on permanent loan to the library. Issued are numbered as they appear in the physical magazine. For example, the 1992 Summer CES issue is labeled Issue 10.
Electronic Gaming Retail News, 1993 Winter CES, January 1993
This is a near-complete collection of Electronic Gaming Retail News, including three Consumer Electronics Show specials. Several of this issues are on permanent loan to the library. Issued are numbered as they appear in the physical magazine. For example, the 1992 Summer CES issue is labeled Issue 10.
Electronic Gaming Retail News, Volume 2, Number 3, Issue 10, 1992 Summer CES, Summer 1992
This is a near-complete collection of Electronic Gaming Retail News, including three Consumer Electronics Show specials. Several of this issues are on permanent loan to the library. Issued are numbered as they appear in the physical magazine. For example, the 1992 Summer CES issue is labeled Issue 10.
Event videos, assorted
This collection includes a variety of videos recorded at, or for, video game events. This encompasses promotional videos as well as independently produced event footage.
Events, 2009–2010
Events and company culture, 1994–1995
Events and company culture, 1995–1996
exp. minus three, Black Days: E3 2011, 2011
This collection of exp. includes issues from the original "negative" run as well as the "260x" run from the 2020s. It is unclear how many issues of exp. were published in total.
Express Games, NCTA [PowerPoint presentation], March 1997
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
