Events, conferences, and trade shows
Found in 391 Collections and/or Records:
PAX East 2010 event guide, March 26–28, 2010
This is a collection of various event guides from various gaming events, including the Consumer Electronics Show, the Game Developers Conference, and the Electronic Entertainment Expo.
PAX Prime 2011 event guide, August 26–28, 2011
This is a collection of various event guides from various gaming events, including the Consumer Electronics Show, the Game Developers Conference, and the Electronic Entertainment Expo.
PAX West 2019 event guide, August 30 – September 2, 2019
This is a collection of various event guides from various gaming events, including the Consumer Electronics Show, the Game Developers Conference, and the Electronic Entertainment Expo.
Penny Arcade Expo (PAX), 2010–2019
This is a collection of various event guides from various gaming events, including the Consumer Electronics Show, the Game Developers Conference, and the Electronic Entertainment Expo.
Play Meter Buyers' Mart #7, circa October 1983
This collection of postcards was sent to subscribers of Play Meter magazine, a major trade magazine covering the amusement industry, along with the October 1983 issue of the magazine. The cards include advertisements for arcade products, services, and industry events.
PlayStation Museum of Flying event photo, May 16, 1996
Playtesting and QA [audiocassette], May 7, 1989, 3:15pm
"Great playtesters push designers to make great games. How do you find them, use them, and keep them happy? What can they do for you? What makes a good test plan? Is there any such thing as bug-free code? What are the best methods for finding and isolating bugs? —Description from Computer Game Developers' Conference 1989 program
Playtesting and QA, side A [audiocassette], May 7, 1989, 3:15pm
"Great playtesters push designers to make great games. How do you find them, use them, and keep them happy? What can they do for you? What makes a good test plan? Is there any such thing as bug-free code? What are the best methods for finding and isolating bugs? —Description from Computer Game Developers' Conference 1989 program
Playtesting and QA, side B [audiocassette], May 7, 1989, 3:15pm
"Great playtesters push designers to make great games. How do you find them, use them, and keep them happy? What can they do for you? What makes a good test plan? Is there any such thing as bug-free code? What are the best methods for finding and isolating bugs? —Description from Computer Game Developers' Conference 1989 program
Portland Retro Gaming Expo 2019 program guide, October 19–20, 2019
This is a collection of various event guides from various gaming events, including the Consumer Electronics Show, the Game Developers Conference, and the Electronic Entertainment Expo.
