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Events, conferences, and trade shows

 Subject
Subject Source: Local sources

Found in 400 Collections and/or Records:

"Mindscape Welcomes Hank Aaron," E3 1996, May 17, 1996

 Item
Identifier: FLITMAN-MINDSCAPE-EVENTS.3
Scope and Contents From the Collection: This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates: May 17, 1996

MLB Slugfest team outing to Chicago White Sox game photos

 Item
Identifier: FLITMAN-MIDWAY-MLB.5
Scope and Contents From the Collection: This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates: 2001–2004

Movies and Games: Living with a License [audiocassette], May 7, 1989, 3:15pm

 Item — Location CGDC 1989 tapes
Identifier: EVENTS-GDCPRES-TAPES.89.10
Abstract

"How do you capture the essence of a licensed movie and turn it into an interactive experience? What are the good and bad points of licensing in our industry? The panelists will share their experiences in creating license-based games." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 3:15pm

Movies and Games: Living with a License, side A [audiocassette], May 7, 1989, 3:15pm

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.10.A
Abstract

"How do you capture the essence of a licensed movie and turn it into an interactive experience? What are the good and bad points of licensing in our industry? The panelists will share their experiences in creating license-based games." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 3:15pm

Movies and Games: Living with a License, side B [audiocassette], May 7, 1989, 3:15pm

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.10.B
Abstract

"How do you capture the essence of a licensed movie and turn it into an interactive experience? What are the good and bad points of licensing in our industry? The panelists will share their experiences in creating license-based games." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 3:15pm

NEC, TurboGrafx-16 "Bonk bonks" clipped flyer, Summer CES 1990, June 2–5, 1990

 Item — Location CES clipped flyers
Identifier: PROMO-CESFLYERS.NEC.90SCES.1
Scope and Contents From the Collection: This is a collection of CES flyers published in various trade magazines. The flyers in this collection had already been clipped out of their magazines at the time they were cataloged (all appear to have been cut from issues of TWICE), and they are organized as their own collection. When possible, the flyers were dated based on publication information listed on the opposite side of their pages.Generally, the library tries to collect complete issues of trade magazines, but given...
Dates: Publication: June 2–5, 1990

Network Games [audiocassette], May 8, 1989, 9:00am

 Item — Location CGDC 1989 tapes
Identifier: EVENTS-GDCPRES-TAPES.89.14
Abstract

"How does an online product differ from a single-user program? What is the market for network games? What are the technical capabilities and limitations of commercial networks, and how are they changing? What are the business, artistic, and design issues to contend with?" —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 9:00am

Network Games, side A [audiocassette], May 8, 1989, 9:00am

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.14.A
Abstract

"How does an online product differ from a single-user program? What is the market for network games? What are the technical capabilities and limitations of commercial networks, and how are they changing? What are the business, artistic, and design issues to contend with?" —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 9:00am

Network Games, side B [audiocassette], May 8, 1989, 9:00am

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.14.B
Abstract

"How does an online product differ from a single-user program? What is the market for network games? What are the technical capabilities and limitations of commercial networks, and how are they changing? What are the business, artistic, and design issues to contend with?" —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 9:00am

Nintendo, "#1 in Licensee Power" clipped flyer, Summer CES 1988, June 4–7, 1988

 Item — Location CES clipped flyers
Identifier: PROMO-CESFLYERS.NINTENDO.88SCES.1
Scope and Contents From the Collection: This is a collection of CES flyers published in various trade magazines. The flyers in this collection had already been clipped out of their magazines at the time they were cataloged (all appear to have been cut from issues of TWICE), and they are organized as their own collection. When possible, the flyers were dated based on publication information listed on the opposite side of their pages.Generally, the library tries to collect complete issues of trade magazines, but given...
Dates: Publication: June 4–7, 1988