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Cards, postcards, and invitations

 Subject
Subject Source: Local sources

Found in 34 Collections and/or Records:

Sega Channel "Stop Just Watching TV" promotional postcard, 1995

 Item
Identifier: SHORROCK-SALES.1.4
Scope and Contents From the Collection:

This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.

Dates: Copyright: 1995

Sega "Seasons Greetings" card, est. 1992

 Item
Identifier: FLITMAN-CARDS.10
Scope and Contents From the Collection: This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates: est. 1992

Super Play subscriber letter and postcards, January 1995

 Item — Location Super Play
Identifier: MAG-SUPERPLAY-SPECIAL.LETTER
Scope and Contents This item includes a subscriber letter included with Issue 27 (January 1995) of Super Play, along with a collection of Super Play postcards, contained in a polybag advertising Super Play's 1996 calendar. The date discrepancy between the subscriber letter and the calendar suggest that items do not go together; in fact, the postcards may not go with either of these.These items were acquired as part of a single lot. Due to the uncertainty about which items correspond with which...
Dates: Publication: January 1995

Zines, cards, and other works

 Series
Identifier: SWARR-ZINESETC
Scope and Contents From the Collection:

This collection incldues concept art, design documents, correspondence, and other documentation from Gabe Swarr's work as character designer for the 2003 video game Go! Go! Hypergrind. The collection also includes a small assortment of zines, cards, and memorabilia illustrated by Swarr; some of these materials have not been scanned.


Content Note: This collection includes depictions of nudity and other suggestive content.

Dates: Majority of material found within 2002–2003