Unpublished games
Found in 134 Collections and/or Records:
Acclaim "Masters of the Game" publicity folder, 1988
This is a collection of folders and catalogs that video game publishers used to advertise their games. Based on the included information, it is unclear if these were intended for retailers or the press, possibly both, since they contain information about product ordering as well as general press releases. Unless otherwise noted, the original provenance of these folders is unclear.
Asmik Corporation of America publicity folder, Summer CES 1989, June 3–6, 1989
This is a collection of folders and catalogs that video game publishers used to advertise their games. Based on the included information, it is unclear if these were intended for retailers or the press, possibly both, since they contain information about product ordering as well as general press releases. Unless otherwise noted, the original provenance of these folders is unclear.
Assorted unproduced character concepts, est. 2000–2002
This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.
Astropede art and animation samples [VHS], circa 1994
This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.
Atari Games, Freeze flyer, 1996
This is an unorganized collection of miscellanous video game flyers, likely sourced from trade show events. These items may be reorganized in the future as this collection grows.
Bandai, Ultimate Journey flyer, 1991
This is an unorganized collection of miscellanous video game flyers, likely sourced from trade show events. These items may be reorganized in the future as this collection grows.
"Beast" design document, June 9, 1995
"Beast" game contract and design, February 28. 1995
"Beast" game contract and design, April 21, 1995
"Beast" game design, June 22, 1995
This set of design documents for The Beast includes a collection of level maps. The map for Stage 6, Level 2 is missing and was not found in Mark Flitman's collection.
