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VGHF-DEV. Development and Production Materials

 Classification
Identifier: VGHF-DEV
This classification represents collections of internal materials from the video game industry donated by developers, producers, and other staff.

Found in 26 Collections and/or Records:

Charles Stewart, K-Tel Software collection

 Unprocessed Material
Identifier: 2026-003
Dates: 1984–1986

Michael Mendheim papers

 Unprocessed Material
Identifier: 2025-002
Dates: Majority of material found within 1992–2004

Mark Flitman papers, addendum, May 2025

 Unprocessed Material
Identifier: 2022-05-6

Micki Cunningham collection

 Unprocessed Material
Identifier: 2022-06
Dates: Majority of material found within 1982–2010

Cyan collection

 Collection
Identifier: CYAN
Abstract Cyan is the developer of the Myst adventure game series. Based in the Spokane, WA area, the company has been continuously producing games since 1987. Cyan are active custodians of their own history: A significant amount of production materials from the making of their games has been retained at Cyan's headquarters in a storage room known internally as the "Cyan Vault," including hundreds of videotapes from the production and promotion of their games, particularly Riven: The Sequel to Myst...
Dates: Publication: 1989–2008

Jason RM Smith portfolio tapes, Argonaut Software

 Collection
Identifier: SMITHJRM
Abstract

Jason RM Smith served as senior animator at Argonaut Software, working on titles including Croc: Legend of the Gobbos, Buck Bumble, and FX Fighter. Smith created backups and recorded videos of his work for his animation portfolio.

Dates: Recorded: 1995–1997

Game production art, assorted

 Collection
Identifier: MISCDEV-ART
Scope and Contents

This is an assorted collection of video game production art that does not fit into any other collection. These are typically individual or one-off acquisitions that do not belong to a larger body of work held by the library. In all cases, we have recorded the provenance of each item.

Dates: est. 2010–2011

Game production audio, assorted

 Collection
Identifier: MISCDEV-AUDIO
Scope and Contents

This is an assorted collection of audio from video game production that does not fit into any other collection. These are typically individual or one-off acquisitions that do not belong to a larger body of work held by the library. In all cases, we have recorded the provenance of each item.

Dates: est. 1992

Craig Stitt art and design papers

 Collection
Identifier: STITT
Abstract Craig Stitt is a former video game artist and designer who worked at the Sega Technical Institute (from 1990–1995) and Insomniac Games (1995–2005). During his career in games, Stitt produced art and design concepts for titles including Sonic the Hedgehog 2, Ratchet & Clank, and Spyro the Dragon, which he originally designed under the working title Lifespan. Craig's work also...
Dates: Majority of material found within 1990–2005

Gabe Swarr collection

 Collection — Multiple Containers
Identifier: SWARR
Abstract

Gabe Swarr is an animator who served as the character designer for the 2003 video game Go! Go! Hypergrind (originally titled Slammin' Attackers!) while working at animation studio Spumco in 2003.

Dates: Majority of material found within 2002–2003