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VGHF-MAG. Magazine Library

 Classification
Identifier: VGHF-MAG
This collection represents the magazines available in the Video Game History Foundation Research Library.

Found in 238 Collections and/or Records:

Pocket Gamer

 Series
Identifier: MAG-POCKETGAMER
Abstract

Pocket Gamer was a specialty magazine that covered games for handheld consoles. The magazine was part of Imagine Media's Hard Core Gaming Guides brand of niche gaming publications. Like the Hard Core Gaming Guides brand itself, Pocket Gamer appears to have been short-lived, with only two currently known issues.

Dates: est. July–October 2000?

The Logical Gamer

 Series
Identifier: MAG-LOGICAL
Abstract

The Logical Gamer was an early independent video game newsletter, edited by Alan R. Bechtold. The newsletter covered recent video games and hardware, interviews with game developers, and industry events like the Consumer Electronics Show.

Dates: August 1982 – December 1983

The Dirty Book

 Series
Identifier: MAG-DIRTYBOOK
Abstract The Dirty Book (subtitled "Users Guide to Erotic Software") was a biannual magazine covering the early adult software industry in the 1980s. Originally started as a catalog for adult software distributors whose products were not carried by other catalogs and retailers, The Dirty Book evolved into a longer publication that contained jokes and stories about sex and computers. It is unclear how long the magazine ran, though it appears to have started in 1981...
Dates: Publication: 1981– 198?

The Journal of Computer Game Design

 Series
Identifier: MAG-JCGD
Abstract The Journal of Computer Game Design was an early journal for the electronic games industry, edited and self-published by Chris Crawford, the founder of the Game Developers Conference. Many articles in the journal were written by Crawford's early collaborators in the computer game industry.Over its nine-year run, the journal's content shifted away from technical writing and industry news, focusing heavily more game design theory and editorial articles, often written by Crawford...
Dates: June 1987 – August 1996

The Cursor: Game Developer Life

 Series
Identifier: MAG-CURSOR
Abstract The Cursor: Game Developer Life was a short-lived game industry trade magazine published by the International Game Developers Network, a professional organization for game developers. In addition to covering game design and technology, the magazine also covered "developer life" topics dealing with professional issues, such as workplace dynamics and salaries.Due to apparent production difficulties alluded to in the second issue, only two issues of The Cursor were produced, one...
Dates: Publication: 1997–1998

Game Developer

 Series
Identifier: MAG-GD
Abstract Game Developer was a monthly magazine that covered "the art and business of video games," published by UBM, which also managed the Game Developers Conference (GDC) and Gamasutra.com. In addition to the monthly (or occasionally bi-monthly) magazine, Game Developer would occasionally release special issues or supplements, most notably a Game Career Guide published every fall (after the June/July issue) starting in 2002. For several years, UBM also bundled a GDC preview guide with the...
Dates: Publication: April 1994 – Fall 2013

Wireframe

 Series
Identifier: MAG-WIREFRAME
Abstract

Wireframe is a magazine by the Raspberry Pi Foundation that "lifts the lid on video games," featuring close looks at game development and developers from an outside perspective. The magazine was published biweekly until spring 2020, when it switched to a monthly format. It was discontinued in January 2023.

Dates: Publication: November 2018 – January 2023

Gamesauce

 Series
Identifier: MAG-GAMESAUCE
Abstract Gamesauce (also called Gamesauce Magazine) was a short-lived game industry trade magazine. Similar to other trade magazines like Game Developer, Gamesauce combined game design analysis, developer interviews, and professional advice. Three issues of Gamesauce were published from 2009 to 2010, after which the Gamesauce brand continued as a web-based game industry news publication.Gamesauce had a close but unclear association with the Casual Games...
Dates: Publication: Fall 2009 – Fall 2010

Nintendo newsletters

 Collection
Identifier: MAG-NINTENDONEWS
Abstract

Through the 1980s and early 1990s, Nintendo ran a series of regional newsletters to promote Nintendo games and consoles, similar to Nintendo Power magazine. These include Nintendo Power Flash in Canada and multiple editions of Club Nintendo in several European, Central American, and South American countries.

Dates: Publication: 1988–1993

Game Player's / Game Players / Game Buyer

 Series
Identifier: MAG-GAMEPLAYERS
Abstract Game Players (first published under the name Game Player's, later as Ultra Game Players) was a series of video game magazines that ran from the late 1980s through the 1990s. The magazine originated as a buyer's guide for Nintendo Entertainment System games but quickly expanded into a number of spinoff publications that covered additional platforms. Each version of Game Players was published under a variety of names during its lifetime, sometimes changing in multiple back-to-back...
Dates: Publication: Winter 1988 – October 1998