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Electronic Arts

 Organization

Dates

  • Existence: 1982-05-28

Languages Used

  • English

Found in 73 Collections and/or Records:

Interactive Storytelling [audiocassette], May 7, 1989, 4:30pm

 Item — Location CGDC 1989 tapes
Identifier: EVENTS-GDCPRES-TAPES.89.12
Abstract

"Dave will share a mixed bag of thoughts, opinions, experiences, and techniques gained in his many years developing storytelling software." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 4:30pm

Interactive Storytelling, side A [audiocassette], May 7, 1989, 4:30pm

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.12.A
Abstract

"Dave will share a mixed bag of thoughts, opinions, experiences, and techniques gained in his many years developing storytelling software." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 4:30pm

Interactive Storytelling, side B [audiocassette], May 7, 1989, 4:30pm

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.12.B
Abstract

"Dave will share a mixed bag of thoughts, opinions, experiences, and techniques gained in his many years developing storytelling software." —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 4:30pm

Jungle Strike, retail build [.GI file] [restricted], broadcast October 24, 1997

 Item
Identifier: SHORROCK-GAMES.8.14
Scope and Contents From the Collection:

This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.

Dates: Issued: broadcast October 24, 1997

Mark Flitman papers

 Collection
Identifier: FLITMAN
Abstract Mark Flitman is a retired game producer who worked at game publisher primarily in the Chicago area from the 90s–2000s, including Konami, Acclaim, Mindscape, Midway, and Atari. In his career, Flitman often worked on product strategy for game publishers and managed the production of licensed game titles, in particular video games based on Marvel and DC comics properties and The Simpsons. Flitman was also a producer for Midway's line of extreme sports game adaptations, such as NFL Blitz and MLB...
Dates: Majority of material found within 1990–2012

Michael Mendheim papers

 Unprocessed Material
Identifier: 2025-002
Dates: Majority of material found within 1992–2004

Micki Cunningham collection

 Unprocessed Material
Identifier: 2022-06
Dates: Majority of material found within 1982–2010

[NBA Street] "NBA Arcade" design document v1.3, April 3, 2000

 Item
Identifier: FLITMAN-NUFX.5
Scope and Contents From the Collection: This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates: April 3, 2000

Pat Coyne game company correspondence

 Unprocessed Material — Box A-001, Folder: 01
Identifier: 2024-009
Dates: Issued: 1987–1994

PGA Tour Golf III, retail build [.GI file] [restricted], broadcast October 24, 1997

 Item
Identifier: SHORROCK-GAMES.8.23
Scope and Contents From the Collection:

This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.

Dates: Issued: broadcast October 24, 1997