Electronic Arts
Dates
- Existence: 1982-05-28
Languages Used
- English
Found in 57 Collections and/or Records:
SimPeople (シムピープル)
This is a complete physical copy of SimPeople (シムピープル), the Japanese localization of the original The Sims title by Maxis and Electronic Arts. This copy does not have a cover insert for its jewel case, but to our knowledge, the game did not originally come with one. Additionally, the game's registration number has been redacted from publicly accessible scans.
The Publishers' Panel [audiocassette], May 8, 1989, 4:30pm
"Gathered here together are the decision makers from Broderbund, Mediagenic, Accolade, Origin, Electronic Arts, and Epyx. They will discuss their views on the state of the industry and answer your questions." —Description from Computer Game Developers' Conference 1989 program
The Publishers' Panel, side A [audiocassette], May 8, 1989, 4:30pm
"Gathered here together are the decision makers from Broderbund, Mediagenic, Accolade, Origin, Electronic Arts, and Epyx. They will discuss their views on the state of the industry and answer your questions." —Description from Computer Game Developers' Conference 1989 program
The Publishers' Panel, side B [audiocassette], May 8, 1989, 4:30pm
"Gathered here together are the decision makers from Broderbund, Mediagenic, Accolade, Origin, Electronic Arts, and Epyx. They will discuss their views on the state of the industry and answer your questions." —Description from Computer Game Developers' Conference 1989 program
The Software Market [audiocassette], May 7, 1989, 2:00pm
"Who is our customer, and what does he say he wants? What were the hits and misses of 1988, and what might they be in 1989? How has the distribution channel and retail marketplace changed? What are the untapped markets, and where is the greatest potential for growth? The marketing minds of Activision, Electronic Arts, and Epyx have the answers." —Description from Computer Game Developers' Conference 1989 program
The Software Market, side A [audiocassette], May 7, 1989, 2:00pm
"Who is our customer, and what does he say he wants? What were the hits and misses of 1988, and what might they be in 1989? How has the distribution channel and retail marketplace changed? What are the untapped markets, and where is the greatest potential for growth? The marketing minds of Activision, Electronic Arts, and Epyx have the answers." —Description from Computer Game Developers' Conference 1989 program
The Software Market, side B [audiocassette], May 7, 1989, 2:00pm
"Who is our customer, and what does he say he wants? What were the hits and misses of 1988, and what might they be in 1989? How has the distribution channel and retail marketplace changed? What are the untapped markets, and where is the greatest potential for growth? The marketing minds of Activision, Electronic Arts, and Epyx have the answers." —Description from Computer Game Developers' Conference 1989 program
