Game builds and prototypes
Found in 102 Collections and/or Records:
Power Drive, US build for Sega Channel [.GI file] [restricted], broadcast October 24, 1997
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Primal Rage, Sega Channel build [.GI file] [restricted], broadcast October 24, 1997
This build of Primal Rage matches a rental version of the game released over Sega Channel on July 7, 1995 with some content removed for Sega Channel distribution.
Pulseman, April 1994 build from Sega Channel [.GI file] [restricted], broadcast October 24, 1997
This build of Pulseman appears to predate the Japanese retail release of the game by one month. The game is not translated into English but contains minor differences in data.
QuackShot Starring Donald Duck, Sega Channel build [.GI file] [restricted], broadcast October 24, 1997
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Richard Scarry's Busytown, Sega Channel build [.GI file] [restricted], broadcast October 24, 1997
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Richard Scarry's Busytown, Sega Channel build [Sega Genesis cartridge] [restricted], undated
This Sega Channel Demo Cartridge was numbered 357.
Sega Channel data transmission CD #2331, "1997 V" [disc image] [restricted], broadcast October 24 – November 6, 1997
Game data transmitted over Sega Channel was sent to distributors on CD-Rs like this one. The data was compressed into a proprietary format for delivery.
Sega Channel Demo Cartridge collection [restricted], circa 1994–1997
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Sega Channel "HELP" menu ROM [Sega Genesis ROM file] [restricted], broadcast October 24, 1997
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Sega Channel menu demo cartridge #18, "Newslink, Very Old Demo Cart, Background Test" [Sega Genesis cartridge] [restricted], February 18, 1994, cartridge dated June 1995
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
