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Game builds and prototypes

 Subject
Subject Source: Local sources

Found in 104 Collections and/or Records:

Pirates! Gold, retail build [.GI file] [restricted], broadcast October 24, 1997

 Item
Identifier: SHORROCK-GAMES.8.25
Scope and Contents From the Collection:

This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.

Dates: Issued: broadcast October 24, 1997

Popeye in High Seas High-Jinks development build [Sega Genesis development board] [restricted], undated

 Item — Michael Shorrock game objects: Series SHORROCK-GAMES
Identifier: SHORROCK-GAMES-PROTO.3
Abstract

This is a development build of an unreleased game based on Popeye the Sailor Man, developed by Bridgeport Entertainment Group for American Technos. The game appears to be nearly complete and is fully playable.

Dates: undated

Power Drive, US build for Sega Channel [.GI file] [restricted], broadcast October 24, 1997

 Item
Identifier: SHORROCK-GAMES.8.26
Scope and Contents From the Collection:

This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.

Dates: Issued: broadcast October 24, 1997

Pulseman, April 1994 build from Sega Channel [.GI file] [restricted], broadcast October 24, 1997

 Item
Identifier: SHORROCK-GAMES.8.28
Scope and Contents

This build of Pulseman appears to predate the Japanese retail release of the game by one month. The game is not translated into English but contains minor differences in data.

Dates: Issued: broadcast October 24, 1997

QuackShot Starring Donald Duck, Sega Channel build [.GI file] [restricted], broadcast October 24, 1997

 Item
Identifier: SHORROCK-GAMES.8.29
Scope and Contents From the Collection:

This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.

Dates: Issued: broadcast October 24, 1997

Richard Scarry's Busytown, Sega Channel build [.GI file] [restricted], broadcast October 24, 1997

 Item
Identifier: SHORROCK-GAMES.8.03
Scope and Contents From the Collection:

This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.

Dates: Issued: broadcast October 24, 1997

Sega Channel data transmission CD #2331, "1997 V" [disc image] [restricted], broadcast October 24 – November 6, 1997

 Item
Identifier: SHORROCK-GAMES.8
Abstract

Game data transmitted over Sega Channel was sent to distributors on CD-Rs like this one. The data was compressed into a proprietary format for delivery.

Dates: Issued: broadcast October 24 – November 6, 1997

Sega Channel Demo Cartridge collection [restricted], circa 1994–1997

 Sub-Series
Identifier: SHORROCK-GAMES-SCDEMO
Scope and Contents From the Collection:

This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.

Dates: circa 1994–1997