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Game builds and prototypes

 Subject
Subject Source: Local sources

Found in 102 Collections and/or Records:

The New York Times clippings about video game industry, December 8, 1993

 Item
Identifier: NELSON-05.07
Scope and Contents From the Collection:

This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.

Dates: Publication: December 8, 1993

The Wall Street Journal, Entertainment + Technology section clipping, "Hollywired", March 21, 1994

 Item
Identifier: NELSON-02.08
Scope and Contents From the Collection:

This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.

Dates: Publication: March 21, 1994

Unnecessary Roughness '95, retail build [.GI file] [restricted], broadcast October 24, 1997

 Item
Identifier: SHORROCK-GAMES.8.39
Scope and Contents From the Collection:

This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.

Dates: Issued: broadcast October 24, 1997

Virtua Fighter 2 Genesis for Sega Channel, Part A [.GI file] [restricted], broadcast October 24, 1997

 Item
Identifier: SHORROCK-GAMES.8.40
Scope and Contents

This version of Virtua Fighter 2 was split into two parts, each containing a limited character roster, in order to reduce the game's filesize for transmission over Sega Channel.

Dates: Issued: broadcast October 24, 1997

Virtua Fighter 2 Genesis for Sega Channel, Part B [.GI file] [restricted], broadcast October 24, 1997

 Item
Identifier: SHORROCK-GAMES.8.41
Scope and Contents

This version of Virtua Fighter 2 was split into two parts, each containing a limited character roster, in order to reduce the game's filesize for transmission over Sega Channel.

Dates: Issued: broadcast October 24, 1997

Wacky Worlds Creativity Workshop, Sega Channel build [.GI file] [restricted], broadcast October 24, 1997

 Item
Identifier: SHORROCK-GAMES.8.42
Scope and Contents

This game build is identical to the retail copy apart from a minor difference in ROM header data.

Dates: Issued: broadcast October 24, 1997

WildSnake development build [Sega Genesis development board] [restricted], build dated September 1994

 Item — Michael Shorrock game objects: Series SHORROCK-GAMES
Identifier: SHORROCK-GAMES-PROTO.1
Scope and Contents From the Collection:

This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.

Dates: build dated September 1994

Wimbledon Championship Tennis, retail build [.GI file] [restricted], broadcast October 24, 1997

 Item
Identifier: SHORROCK-GAMES.8.43
Scope and Contents From the Collection:

This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.

Dates: Issued: broadcast October 24, 1997

World Series Baseball '96 (Limited Edition) [.GI file] [restricted], broadcast October 24, 1997

 Item
Identifier: SHORROCK-GAMES.8.44
Scope and Contents From the Collection:

This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.

Dates: Issued: broadcast October 24, 1997

X-Men 2: Clone Wars, Sega Channel build [.GI file] [restricted], broadcast October 24, 1997

 Item
Identifier: SHORROCK-GAMES.8.45
Scope and Contents

This game build is identical to the retail copy apart from a minor difference in ROM header data.

Dates: Issued: broadcast October 24, 1997