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Artwork

 Subject
Subject Source: Local sources

Found in 88 Collections and/or Records:

"Bug" character concept art

 Item
Identifier: SWARR-ART-WAITING-INPROGRESS.3
Scope and Contents From the Collection:

This collection incldues concept art, design documents, correspondence, and other documentation from Gabe Swarr's work as character designer for the 2003 video game Go! Go! Hypergrind. The collection also includes a small assortment of zines, cards, and memorabilia illustrated by Swarr; some of these materials have not been scanned.


Content Note: This collection includes depictions of nudity and other suggestive content.

Dates: 2003

Craig Stitt collection, art and design binders

 Unprocessed Material
Identifier: 2024-017-1
Dates: 1991–2002

David Marsh, ICOM Simulations collection

 Unprocessed Material — Location David Marsh collection
Identifier: 2024-010
Dates: circa 1987–1993

Disintegrated Data, 2016

 Item
Identifier: EPHEMERA-LAWHEAD.03
Scope and Contents From the Collection:

This is a collection of zines and ephemera donated to the Video Game History Foundation by Nathalie Lawhead. Lawhead collected these zines from events they attended between roughly 2016–2018.

Dates: Publication: 2016

"Doodles" art folder

 Item
Identifier: SWARR-ART.DOODLES
Scope and Contents From the Collection:

This collection incldues concept art, design documents, correspondence, and other documentation from Gabe Swarr's work as character designer for the 2003 video game Go! Go! Hypergrind. The collection also includes a small assortment of zines, cards, and memorabilia illustrated by Swarr; some of these materials have not been scanned.


Content Note: This collection includes depictions of nudity and other suggestive content.

Dates: 2003

Enchant Arm Premium Archive, 2006

 Item
Identifier: PROMO-FROMSOFT-EA.1
Abstract

"Visual promo book for Enchant Arm (Enchanted Arms) by FromSoftware for Xbox 360 and PlayStation 3. 72 pages. Includes illustrations, character gallery, and a comic."

Dates: 2006

Gabe Swarr collection

 Collection — Multiple Containers
Identifier: SWARR
Abstract

Gabe Swarr is an animator who served as the character designer for the 2003 video game Go! Go! Hypergrind (originally titled Slammin' Attackers!) while working at animation studio Spumco in 2003.

Dates: Majority of material found within 2002–2003

Game production art, assorted

 Collection
Identifier: MISCDEV-ART
Scope and Contents

This is an assorted collection of video game production art that does not fit into any other collection. These are typically individual or one-off acquisitions that do not belong to a larger body of work held by the library. In all cases, we have recorded the provenance of each item.

Dates: est. 2010–2011

GamePro digital layout collection

 Unprocessed Material
Identifier: 2024-021
Dates: circa 1994–2009?

GamePro press CD collection

 Collection — GamePro press CD collection
Identifier: GAMEPRO-CDS
Abstract Over its 22-year run, the video game magazine GamePro received a large amount of publicity materials from video game publishers, including screenshots, artwork, and press releases. This collection includes all known press assets received by GamePro from roughly 1995–2004, as originally organized by GamePro designer Katrin Auch. The CDs in this collection were either sent to GamePro by various game publishers, or they are backup CDs created by the...
Dates: circa 1995–2004