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Game industry trade magazines

 Subject
Subject Source: Local sources

Found in 21 Collections and/or Records:

Cash Box

 Series
Identifier: MAG-CASHBOX
Abstract

Cash Box (also spelled Cashbox) was a trade magazine for the American music and amusement industries. Similar to other music trade magazines like Billboard, although Cash Box primarily covered the music business, the magazine would also go on to cover jukeboxes and other coin-op amusements, including arcade games.

Dates: Publication: July 1942 – November 1996

Casual Connect

 Series
Identifier: MAG-CASUALCONNECT
Abstract Casual Connect (also known as Casual Connect Magazine and originally Minna Magazine) was a game industry trade publication about casual games, published three times yearly by the Casual Games Association. The magazine covered the business of the casual games market, including product development and marketing strategies. Casual Connect ran for around nine years, discontinuing midway into 2015.Casual Connect was also distributed...
Dates: Publication: 2006–2015

CES Trade News Daily

 Series
Identifier: MAG-CESNEWSDAILY
Abstract CES Trade News Daily (originally titled Trade News Daily) was an independent daily newspaper published during the Consumer Electronics Show starting in 1973, covering news and exhibitors at the trade show. Before the debut of the Electronic Entertainment Expo (E3) in 1995, CES was the primary trade show for the video game industry, and the CES show dailies from...
Dates: Publication: 1973–1994?

Consumer Electronics Show Daily

 Series
Identifier: MAG-CESDAILY
Abstract Consumer Electronics Show Daily (also known as CES Daily) was the official daily magazine for the Consumer Electronics Show. Originally launched alongside the first CES show in 1967, CES Daily covered news, exhibitors, and other event information for the biannual CES events.It is unclear how long Consumer Electronics Show Daily was published; the latest year with a registered copyright is 1988.This magazine is not to be confused with CES Trade...
Dates: Publication: 1967–1988?

Develop

 Series
Identifier: MAG-DEVELOP
Abstract

Develop was a UK game industry trade magazine, covering trends in development, emerging technologies, and profiles of developers. The magazine was published monthly and ran for 21 years before it was discontinued at the end of 2017 and absorbed into MCV, another gaming trade magazine owned by NewBay Media.

Biz Media, which later acquired NewBay Media, revived the Develop brand name in 2019 by renaming MCV into MCV/Develop.

Dates: Publication: August 1996 – December 2017

E3 Show Daily

 Series
Identifier: MAG-E3DAILY
Abstract Throughout the history of the Electronic Entertainment Expo (E3), the Entertainment Software Association (previously the Interactive Digital Software Association) has licensed various publishers to produce the E3 Show Daily, a daily newspaper covering new and announcements at E3. The content in the magazine was almost entirely promotional but included show-specific information, such as floor plans, exhibitor profiles, and discussions of trends in the game industry. The show dailies also...
Dates: Publication: 1995–2016?

Electronic Gaming Retail News

 Series
Identifier: MAG-EGRN
Abstract Electronic Gaming Retail News was a publication for video game retailers by Sendai Publishing, the publisher of Electronic Gaming Monthly. Rather than being a general-audience magazine like other publications, Electronic Gaming Retail News was an internal industry publication for game-sellers with updates on the video game market. Although the magazine effectively ended regular publication in early 1992, the magazine continued to operate as a semi-annual report on the Consumer Electronics...
Dates: 1991–1993

Game Developer

 Series
Identifier: MAG-GD
Abstract Game Developer was a monthly magazine that covered "the art and business of video games," published by UBM, which also managed the Game Developers Conference (GDC) and Gamasutra.com. In addition to the monthly (or occasionally bi-monthly) magazine, Game Developer would occasionally release special issues or supplements, most notably a Game Career Guide published every fall (after the June/July issue) starting in 2002. For several years, UBM also bundled a GDC preview guide with the...
Dates: Publication: April 1994 – Fall 2013

Game Intelligence Magazine

 Series
Identifier: MAG-GAMEINTEL
Abstract

Game Intelligence Magazine was a short-lived trade publication covering the video game business, intended for a wide audience of video game professionals. Very few issues of the magazine were produced before it appears to have been discontinued.

Dates: Publication: September 1998 – February 1999?

Game Workers Unite ephemera collection

 Collection
Identifier: EPHEMERA-GWU
Abstract Game Workers Unite (GWU) was one of the first labor advocacy groups for the video game industry. The organization, which was founded in 2018, promoted awareness of labor rights and the benefits of unionization. One of GWU's most visible forms of advocacy was distributing zines at video game industry events between 2018 and 2020. The international GWU parent organization appears to have disbanded in 2020 amid ...
Dates: Publication: 2018–2020