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Sound recordings

 Subject
Subject Source: Library Of Congress Genre/Form Terms

Found in 150 Collections and/or Records:

Network Games, side B [audiocassette], May 8, 1989, 9:00am

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.14.B
Abstract

"How does an online product differ from a single-user program? What is the market for network games? What are the technical capabilities and limitations of commercial networks, and how are they changing? What are the business, artistic, and design issues to contend with?" —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 9:00am

NFL Blitz 20-03, in-house music, fanfares, and taunts for NFL Blitz website [disc image], May 29, 2002

 Item
Identifier: FLITMAN-MIDWAY-CDS.11
Scope and Contents From the Collection: This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates: May 29, 2002

Ninja Blade Original Soundtrack: The Ninja Spirit [audio CD], 2009

 Item
Identifier: PROMO-FROMSOFT-NB.3
Abstract

"Promo OST for Ninja Blade by FromSoftware for Xbox."

Dates: 2009

NPR, "All Things Considered" interview with Rand Miller and Richard Vander Wende, October 31, 1997

 Item
Identifier: CYAN-RIVEN-PRESS.5
Scope and Contents From the Collection: This collection includes over 200 videotapes and audio recordings from the history of Cyan and the Myst series. The videos are primarily from the production of Riven: The Sequel to Myst, including raw camera footage and composite tests from the filming of the live-action portions of the game, developer interviews, and behind-the-scenes footage used in "The Making of Riven" documentary. The tapes also include footage from other Myst-related projects, along with footage from general Cyan...
Dates: October 31, 1997

Otogi ~ ORIGINAL SOUND TRACK [audio CD], 2002

 Item
Identifier: PROMO-FROMSOFT-OTOGI.2
Abstract

"Promotional soundtrack for Otogi by FromSoftware for Xbox. Spindle text: OTOGI_SOUND CT2Y66"

Dates: 2002

Otogi Visual Works & Original Sound Track [audio CD], 2002

 Item
Identifier: PROMO-FROMSOFT-OTOGI.1
Abstract

OST for the game Otogi by FromSoftware for Xbox.

Dates: 2002

Paper Games and Computer Games [audiocassette], May 8, 1989, 10:15am

 Item — Location CGDC 1989 tapes
Identifier: EVENTS-GDCPRES-TAPES.89.16
Abstract

"The first games we played were paper games, and many computer game designers began by designing paper games. What are the similarities, and, more importantly, how do the media differ in strengths and weaknesses? What are the trends in paper games? Are hybrid games a possibility? How can a computer game achieve the universal appeal of Monopoly or Scrabble?" —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 10:15am

Paper Games and Computer Games, side A [audiocassette], May 8, 1989, 10:15am

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.16.A
Abstract

"The first games we played were paper games, and many computer game designers began by designing paper games. What are the similarities, and, more importantly, how do the media differ in strengths and weaknesses? What are the trends in paper games? Are hybrid games a possibility? How can a computer game achieve the universal appeal of Monopoly or Scrabble?" —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 10:15am

Paper Games and Computer Games, side B [audiocassette], May 8, 1989, 10:15am

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.16.B
Abstract

"The first games we played were paper games, and many computer game designers began by designing paper games. What are the similarities, and, more importantly, how do the media differ in strengths and weaknesses? What are the trends in paper games? Are hybrid games a possibility? How can a computer game achieve the universal appeal of Monopoly or Scrabble?" —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 8, 1989, 10:15am

Playtesting and QA [audiocassette], May 7, 1989, 3:15pm

 Item — Location CGDC 1989 tapes
Identifier: EVENTS-GDCPRES-TAPES.89.09
Abstract

"Great playtesters push designers to make great games. How do you find them, use them, and keep them happy? What can they do for you? What makes a good test plan? Is there any such thing as bug-free code? What are the best methods for finding and isolating bugs? —Description from Computer Game Developers' Conference 1989 program

Dates: Event: May 7, 1989, 3:15pm