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Paper Games and Computer Games, side A [audiocassette], May 8, 1989, 10:15am

 Item
Identifier: EVENTS-GDCPRES-TAPES.89.16.A

Scope and Contents

From the Collection:

This is a partial collection of recorded talks from the 1989 Computer Game Developers' Conference. Metadata for this collection was based on a copy of the conference program, provided by Stanford University's Department of Special Collections from the Steve Meretzky Papers.

From the Collection:

Based on the event program and contemporary reporting (see The Journal of Computer Game Design, Volume 2, Number 5, June 1989, p.15), several talks from this event are either not represented in this collection or were not recorded:

  • Strategy Games, by Roger Keating and Ian Trout
  • Aristotle for Nerds, by Brenda Laurel
  • Keynote address by Timothy Leary
  • Any roundtable discussions (likely not recorded)

Dates

  • Event: May 8, 1989, 10:15am

Creator

Conditions Governing Access

The Video Game History Foundation has received written permission from the Game Developers Conference to share recordings of historical GDC content.

Full Extent

From the Item: 1 Cassettes

Language of Materials

English

Abstract

"The first games we played were paper games, and many computer game designers began by designing paper games. What are the similarities, and, more importantly, how do the media differ in strengths and weaknesses? What are the trends in paper games? Are hybrid games a possibility? How can a computer game achieve the universal appeal of Monopoly or Scrabble?" —Description from Computer Game Developers' Conference 1989 program

Repository Details

Part of the Video Game History Foundation Library Repository

Contact:
P.O. Box 22458
Oakland California 94609