Playtesting and QA [audiocassette], May 7, 1989, 3:15pm
Scope and Contents
This is a partial collection of recorded talks from the 1989 Computer Game Developers' Conference. Metadata for this collection was based on a copy of the conference program, provided by Stanford University's Department of Special Collections from the Steve Meretzky Papers.
Based on the event program and contemporary reporting (see The Journal of Computer Game Design, Volume 2, Number 5, June 1989, p.15), several talks from this event are either not represented in this collection or were not recorded:
- Strategy Games, by Roger Keating and Ian Trout
- Aristotle for Nerds, by Brenda Laurel
- Keynote address by Timothy Leary
- Any roundtable discussions (likely not recorded)
Dates
- Event: May 7, 1989, 3:15pm
Creator
- Dave Menconi (Speaker, Person)
- Kelly Zmak (Speaker, Person)
Conditions Governing Access
The Video Game History Foundation has received written permission from the Game Developers Conference to share recordings of historical GDC content.
Full Extent
1 Cassettes
Language of Materials
English
Abstract
"Great playtesters push designers to make great games. How do you find them, use them, and keep them happy? What can they do for you? What makes a good test plan? Is there any such thing as bug-free code? What are the best methods for finding and isolating bugs? —Description from Computer Game Developers' Conference 1989 program
Repository Details
Part of the Video Game History Foundation Library Repository
