Sound recordings
Found in 150 Collections and/or Records:
CD 019b, Johnny Bazookatone, Limited Edition Music Preview, August 1995
This collection represents GamePro's press asset archives from about 1995–2004. Discs in this collection are numbered 1 to 751, roughly following when they were received or created by GamePro but not in exact order.
The library is currently digitizing these CDs to make their contents digitally accessible. Each copy in the digital library includes a scan of the CD, as well as scans of the cover slips that GamePro created for each disc.
CD 067, Red Asphalt, June 1997
This collection represents GamePro's press asset archives from about 1995–2004. Discs in this collection are numbered 1 to 751, roughly following when they were received or created by GamePro but not in exact order.
The library is currently digitizing these CDs to make their contents digitally accessible. Each copy in the digital library includes a scan of the CD, as well as scans of the cover slips that GamePro created for each disc.
Commercials and promotional videos
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Computer Game Developers' Conference 1989 talk recordings, May 7–8, 1989
The 1989 Computer Game Developers' Conference was the third CGDC event, held at the Sunnyvale Hilton Hotel from May 7–8, 1989. As with the previous two events, CGDC 1989 was organized by designer Chris Crawford.
Cyan collection
Developing Automated Characters [audiocassette], May 8, 1989, 3:15pm
"What are the costs and benefits of putting interesting characters in your games? What are the trade-offs? Tim will talk about current approaches and future possibilities, and supply ideas to help you make better decisions for your games." —Description from Computer Game Developers' Conference 1989 program
Developing Automated Characters, side A [audiocassette], May 8, 1989, 3:15pm
"What are the costs and benefits of putting interesting characters in your games? What are the trade-offs? Tim will talk about current approaches and future possibilities, and supply ideas to help you make better decisions for your games." —Description from Computer Game Developers' Conference 1989 program
Developing Automated Characters, side B [audiocassette], May 8, 1989, 3:15pm
"What are the costs and benefits of putting interesting characters in your games? What are the trade-offs? Tim will talk about current approaches and future possibilities, and supply ideas to help you make better decisions for your games." —Description from Computer Game Developers' Conference 1989 program
Dirty Harry demo music [audiocassette], est. 1990
Evergrace "Special Music Disc" [audio CD], 2000
"Special Music Disc for Evergrace by FromSoftware for PlayStation. May have been a pre-order bonus, a reward for sending in a questionnaire/survey, or maybe a magazine lottery."
