Game production materials
Found in 830 Collections and/or Records:
"Uru Trailer Footage", Relto, Ae'gura, and Age fly-bys [miniDV], est. 2002 or 2003
User data and experiences, 1994–1997
This collection includes digitized copies of paperwork, audio and video cassettes, disks, and game data from Michael Shorrock's work for Sega Channel from 1993–1997. Shorrock's papers primarily deal with programming research and user studies for Sega Channel, as well as samples of promotional and sales materials.
Variety clipping, "'Fritz the Cat' animator going back to basics", Febuary 21, 2003
This collection incldues concept art, design documents, correspondence, and other documentation from Gabe Swarr's work as character designer for the 2003 video game Go! Go! Hypergrind. The collection also includes a small assortment of zines, cards, and memorabilia illustrated by Swarr; some of these materials have not been scanned.
Content Note: This collection includes depictions of nudity and other suggestive content.
Viewpoint DataLabs sales letter, October 11, 1996
Virtual Bart music [audiocassette], 1994
Virtual Bart review comments, June 17, 1994
[Virtual Bart] "Virtual Reality" voice recording session, tape 1, part 1 of 2 [audiocassette], est. 1992
[Virtual Bart] "Virtual Reality" voice recording session, tape 1, part 2 of 2 [audiocassette], est. 1992
[Virtual Bart] "Virtual Reality" voice recording session, tape 2 [audiocassette], est. 1992
"Waiting Approval" art folder
This collection incldues concept art, design documents, correspondence, and other documentation from Gabe Swarr's work as character designer for the 2003 video game Go! Go! Hypergrind. The collection also includes a small assortment of zines, cards, and memorabilia illustrated by Swarr; some of these materials have not been scanned.
Content Note: This collection includes depictions of nudity and other suggestive content.
