Game production materials
Found in 739 Collections and/or Records:
realMyst early in-game test footage [VHS], est. 1999 or 2000
realMyst test footage, Stoneship Age day-night and weather cycle [VHS], circa 2000
realMyst trailer, early cut without voiceover [miniDV], 2000
realMyst trailer, early cut without voiceover, with Cyan logo [miniDV], 2000
realMyst trailer [miniDV], 2000
Reference materials, 1990–1991
"Revolution" concept video [miniDV], circa 1999 or 2000
"Rhetts" game pitch, April 3, 1996
"Rich" [Bob] appeals concept art
This collection incldues concept art, design documents, correspondence, and other documentation from Gabe Swarr's work as character designer for the 2003 video game Go! Go! Hypergrind. The collection also includes a small assortment of zines, cards, and memorabilia illustrated by Swarr; some of these materials have not been scanned.
Content Note: This collection includes depictions of nudity and other suggestive content.
"Rich" [Bob] character concept art, February 2003
This collection incldues concept art, design documents, correspondence, and other documentation from Gabe Swarr's work as character designer for the 2003 video game Go! Go! Hypergrind. The collection also includes a small assortment of zines, cards, and memorabilia illustrated by Swarr; some of these materials have not been scanned.
Content Note: This collection includes depictions of nudity and other suggestive content.