Game production materials
Found in 842 Collections and/or Records:
"Gargoyles" character concept art
This collection incldues concept art, design documents, correspondence, and other documentation from Gabe Swarr's work as character designer for the 2003 video game Go! Go! Hypergrind. The collection also includes a small assortment of zines, cards, and memorabilia illustrated by Swarr; some of these materials have not been scanned.
Content Note: This collection includes depictions of nudity and other suggestive content.
"Girl with a Stick" environment concept art, circa 2001
This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.
"Grounds" commercial, variants with final audio [VHS], 1997
"Grounds" commercial, variants with placeholder audio [VHS], October 27, 1997
"Grounds" commercial, with placeholder audio [VHS], 1997
Gunhouse source artwork and sketches, est. 2019
This is a collection of hand-drawn artwork for the game Gunhouse by artist Juan Ramirez, which were used as the basis for in-game graphics. The majority of this collection was unorganized when it was received, and no attempt has been made to organize those unsorted documents.
"Harbinger" budget, November 9, 1995, November 14, 1995
Hasbro, 2005–2012
"Hasbro Game Pack" production documents [disc image], 2005
The documents on this CD relate to an unreleased Hasbro game compilation packaged titled Hasbro Game Pack that would have featured versions of Yahtzee, Monopoly, Battleship, and Boggle.
