Game production materials
Found in 739 Collections and/or Records:
Indiana Jones and His Desktop Adventures design notes, 1995
"Infogrames ECTS Fall 96 Show Case" CD-ROM [disc image], Fall 1996
Objects in this series are not directly related to the bulk of Mark Flitman's work but are still relevant to the history of video games. This includes assorted flyers, correspondence, industry reports, press materials from other companies for which Flitman was not employed, and other game-related documents that fall outside the bulk of Flitman's career.
InSpeck MLB player model samples [disc image], April 2001
"Instructor" [Kevin] character concept art
This collection incldues concept art, design documents, correspondence, and other documentation from Gabe Swarr's work as character designer for the 2003 video game Go! Go! Hypergrind. The collection also includes a small assortment of zines, cards, and memorabilia illustrated by Swarr; some of these materials have not been scanned.
Content Note: This collection includes depictions of nudity and other suggestive content.
"introduding Parable (Mudpie)" pitch video [miniDV], circa late 2000 or early 2001
"introduding Parable (Mudpie)" pitch video production, fragment of interview with Susan Bonds [miniDV], November 15, 2000
"introduding Parable (Mudpie)" pitch video production, interview with Brice Tebbs and live-action segments, with timecodes [VHS], around October 5, 2000
"introduding Parable (Mudpie)" pitch video production, interview with Brice Tebbs [miniDV], December 14, 2000
The end of this video includes a fragment of an interview with Susan Bonds (also filmed December 14, 2000), which appears to be leftover from an earlier recording on the tape.