Game production materials
Found in 808 Collections and/or Records:
CYANtest [restricted], 2008
CYANtest is a subsidiary of Cyan that does quality-assurance contract work for other game developers and publishers. Due to CYANtest's projects involving external developers, public access to these videos has been restricted.
CyberFlix ephemera, clippings, and multimedia industry research, 1993–1994
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
David Marsh, ICOM Simulations collection
Days of Thunder design notes, est. 1990
"deep dark secrets" teaser trailer copy, with disclaimer [VHS], 1999
"deep dark secrets" teaser trailer [miniDV], 1999
"Deep Sea Diving" design concept, January 2005
Development papers, 2002–2003
This collection incldues concept art, design documents, correspondence, and other documentation from Gabe Swarr's work as character designer for the 2003 video game Go! Go! Hypergrind. The collection also includes a small assortment of zines, cards, and memorabilia illustrated by Swarr; some of these materials have not been scanned.
Content Note: This collection includes depictions of nudity and other suggestive content.
