Art and graphics production
Found in 25 Collections and/or Records:
Spyro the Dragon in-engine character color treatments and animation samples ("Rainbow Spyro") [VHS], est. 1997
This video (labeled "Rainbow Spyro") was produced at Insomniac while deciding the colors for the character Spyro. See "Spyro character color treatment" for Stitt's first attempt at this process.
Stage design art tracking sheet, February 2003
This collection incldues concept art, design documents, correspondence, and other documentation from Gabe Swarr's work as character designer for the 2003 video game Go! Go! Hypergrind. The collection also includes a small assortment of zines, cards, and memorabilia illustrated by Swarr; some of these materials have not been scanned.
Content Note: This collection includes depictions of nudity and other suggestive content.
Steel Harbinger level breakdown and development progress, est. 1996
These documents include summaries of every level in Steel Harbinger, along with tracking for the state of their development and art assets. The handwritten notes on these printouts imply that the levels were still being redesigned at this point in the game's development.
