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Art and graphics production

 Subject
Subject Source: Local sources

Found in 25 Collections and/or Records:

Spyro the Dragon in-engine character color treatments and animation samples ("Rainbow Spyro") [VHS], est. 1997

 Item
Identifier: STITT-INSOMNIAC.AV.1
Abstract

This video (labeled "Rainbow Spyro") was produced at Insomniac while deciding the colors for the character Spyro. See "Spyro character color treatment" for Stitt's first attempt at this process.

Dates: est. 1997

Stage design art tracking sheet, February 2003

 Item
Identifier: SWARR-DEV.4
Scope and Contents From the Collection:

This collection incldues concept art, design documents, correspondence, and other documentation from Gabe Swarr's work as character designer for the 2003 video game Go! Go! Hypergrind. The collection also includes a small assortment of zines, cards, and memorabilia illustrated by Swarr; some of these materials have not been scanned.


Content Note: This collection includes depictions of nudity and other suggestive content.

Dates: February 2003

Steel Harbinger level breakdown and development progress, est. 1996

 Item
Identifier: FLITMAN-MINDSCAPE-PRODUCTION-HARBINGER.12
Scope and Contents

These documents include summaries of every level in Steel Harbinger, along with tracking for the state of their development and art assets. The handwritten notes on these printouts imply that the levels were still being redesigned at this point in the game's development.

Dates: est. 1996

Uru "Avatar" character model workflow [miniDV], est. 2001 or 2002

 Item
Identifier: CYAN-URU-PRODUCTION.01
Scope and Contents From the Collection: This collection includes over 200 videotapes and audio recordings from the history of Cyan and the Myst series. The videos are primarily from the production of Riven: The Sequel to Myst, including raw camera footage and composite tests from the filming of the live-action portions of the game, developer interviews, and behind-the-scenes footage used in "The Making of Riven" documentary. The tapes also include footage from other Myst-related projects, along with footage from general Cyan...
Dates: est. 2001 or 2002

Viewpoint DataLabs sales letter, October 11, 1996

 Item
Identifier: FLITMAN-MINDSCAPE-PRODUCTION-HARBINGER.11
Scope and Contents From the Collection: This collection includes scanned documents, digital images, disc images, and audiovisual recordings of material collected during the career of game producer Mark Flitman. The collection includes internal business and development documents, guidelines and research for licensed properties, production assets, personal correspondences, and related memorabilia and newsclippings.The materials in this collection have been arranged based on the companies Mark Flitman worked at during his...
Dates: October 11, 1996