Game production materials -- Game design documents
Found in 75 Collections and/or Records:
Monster Dunk game design document, first draft, May 17, 1995
Monster Dunk game design, version 1.1, February 24, 1996
[NBA Street] "NBA Arcade" design document v1.3, April 3, 2000
"Phantasmagoria III" treatment, August 7, 2000
Pitches, concepts, and references, 1994–1996
"Poisoned" game design document, circa 1990
This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.
"Rhetts" game pitch, April 3, 1996
"Romanov Game," partial game pitch, circa 1997
Following the release of Titanic: Adventure Out of Time, Andrew Nelson proposed a sequel about the fall of the Romanov dynasty, featuring returning cast from Titanic. These six pages from a pitch document written by Nelson are all that currently remain from the "Romanov Game," which Cyberflix did not end up producing.
"Romanov Game" project folder, circa 1997
This is a collection of production materials, memos, correspondence, scripts, press and marketing materials, press clippings, and demo software from CyberFlix Incorporated. In particular, this collection includes an extense amount of pre-production research materials and multiple draft scripts for Cyberflix's 1996 game Titanic: Adventure Out of Time, for which Andrew Nelson served as writer and producer.
Sega Technical Institute, 1990–1995
This collection includes artwork, level designs, and game design concepts from the career of Craig Stitt, artist and designer at the Sega Technical Institute and Insomniac Games. This collection also includes original artwork by Stitt, created before and after his tenures at Sega and Insomniac.
